Video games - Design.
Overview
Works: | 73 works in 33 publications in 33 languages |
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Titles
Game dynamics = best practices in procedural and dynamic game content generation /
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(Electronic resources)
The gamer's brain = how neuroscience and UX can impact video game design /
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(Electronic resources)
Procedural generation in Godot = learn to generate enjoyable content for your games /
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(Electronic resources)
Maya for games = modeling and texturing techniques with Maya and Mudbox /
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(Language materials, printed)
Producing games = from business and budgets to creativity and design /
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(Language materials, printed)
Cinematic game secrets for creative directors and producers = inspired techniques from industry legends /
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(Electronic resources)
Algorithmic and architectural gaming design = implementation and development /
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(Language materials, printed)
Game based organization design : = new tools for complex organizational systems /
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(Electronic resources)
Video game storytelling : = what every developer needs to know about narrative techniques /
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(Language materials, printed)
Learn Pixi.js = create great interactive graphics for games and the Web /
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(Electronic resources)
Game Development with Ren'Py = introduction to visual novel games using ren'py, tyranobuilder, and twine /
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(Electronic resources)
How to make a game = go from idea to publication avoiding the common pitfalls along the way /
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(Electronic resources)
Game development with GameMaker Studio 2 = make your own games with GameMaker language /
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(Electronic resources)
Beginning 3D game assets development pipeline = learn to integrate from Maya to Unity /
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(Electronic resources)
Beginning game development with Godot = learn to create and publish your first 2D platform game /
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(Electronic resources)
Creating games with Unity and Maya : = how to develop fun and marketable 3D games /
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(Language materials, printed)
Business, technological, and social dimensions of computer games = multidisciplinary developments /
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(Electronic resources)
Serious game design and development = technologies for training and learning /
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(Electronic resources)
End-to-end game development = creating independent serious games and simulations from start to finish /
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(Electronic resources)
Learning in real and virtual worlds : = commercial video games as educational tools /
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(Electronic resources)
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