Emotion in games = theory and praxis /
Karpouzis, Kostas.

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  • Emotion in games = theory and praxis /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Emotion in games/ edited by Kostas Karpouzis, Georgios N. Yannakakis.
    其他題名: theory and praxis /
    其他作者: Karpouzis, Kostas.
    出版者: Cham :Springer International Publishing : : 2016.,
    面頁冊數: xv, 338 p. :ill., digital ;24 cm.
    內容註: Foreword -- Preface -- Part I Theory -- The Aesthetic Motives of Play -- Affect Channel Model of Evaluation in the context of digital games -- Affective Involvement in Digital Games -- PART II - Emotion Modelling and Affect-Driven Adaptation -- Multimodal sensing in affective gaming -- Emotion Modelling via Speech Content and Prosody - in Computer Games and Elsewhere -- Comparing two commercial brain computer interfaces for serious games and virtual environments -- Psychophysiology in Games -- Emotion and Attitude Modeling for Non-player Characters -- Emotion-driven Level Generation -- Emotion-Driven Narrative Generation -- Game Cinematography: from Camera Control to Player Emotions -- From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games -- Emotional Appraisal Engines for Games -- Part III Applications -- Emotion and Body-based Games: Overview and Opportunities -- Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD -- Understanding and Designing for Conflict Learning Through Games -- Games robots play: once more, with feeling -- Lovotics: Love and Sex with Robots -- Index.
    Contained By: Springer eBooks
    標題: Video games - Design. -
    電子資源: http://dx.doi.org/10.1007/978-3-319-41316-7
    ISBN: 9783319413167
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W9312378 電子資源 11.線上閱覽_V 電子書 EB GV1469.3 .E54 2016 一般使用(Normal) 在架 0
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