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Serious game design and development ...
~
Cannon-Bowers, Janis A.
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Serious game design and development = technologies for training and learning /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Serious game design and development/ Janis Cannon-Bowers and Clint Bowers, editors.{me_controlnum}
Reminder of title:
technologies for training and learning /
other author:
Cannon-Bowers, Janis A.
Published:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2010.,
Description:
xxi, 360 p. :ill. ;29 cm.
Subject:
Education - Simulation methods. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-739-8
ISBN:
9781615207404 (ebook)
Serious game design and development = technologies for training and learning /
Serious game design and development
technologies for training and learning /[electronic resource] :Janis Cannon-Bowers and Clint Bowers, editors.{me_controlnum} - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2010. - xxi, 360 p. :ill. ;29 cm.
Includes bibliographical references.
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781615207404 (ebook)Subjects--Topical Terms:
582049
Education
--Simulation methods.Subjects--Index Terms:
Designing and developing serious games
LC Class. No.: LB1029.S53 / S47 2010e
Dewey Class. No.: 794.8
Serious game design and development = technologies for training and learning /
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Serious game design and development
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technologies for training and learning /
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Janis Cannon-Bowers and Clint Bowers, editors.{me_controlnum}
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Hershey, Pa. :
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IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
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xxi, 360 p. :
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ill. ;
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29 cm.
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Includes bibliographical references.
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"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
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Mode of access: World Wide Web.
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Simulation methods.
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Computer-assisted instruction.
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Computer games.
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Game theory.
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Designing and developing serious games
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Game-based training systems
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Kinesthetic interfaces
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Applications of serious games
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Educational game design
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Games in healthcare
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Cannon-Bowers, Janis A.
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Bowers, Clint A.
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IGI Global.
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Chapter PDFs via platform:
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-739-8
based on 0 review(s)
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1 records • Pages 1 •
1
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Attachments
W9134114
電子資源
11.線上閱覽_V
電子書
EB LB1029.S53 S47 2010e
一般使用(Normal)
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0
1 records • Pages 1 •
1
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