Ludonarrative synchronicity in the '...
Reblin-Renshaw, Lyz.

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  • Ludonarrative synchronicity in the 'BioShock' trilogy
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Ludonarrative synchronicity in the 'BioShock' trilogy/ by Lyz Reblin-Renshaw.
    Author: Reblin-Renshaw, Lyz.
    Published: Cham :Springer International Publishing : : 2020.,
    Description: viii, 88 p. :ill., digital ;24 cm.
    [NT 15003449]: 1. Introduction -- a. Ludonarrative Dissonance -- b. Ludology -- c. Narratology -- d. Definitions -- e. Ludonarrative Synchronicity -- f. Research Approach & Analysis -- 2. BioShock: Welcome to Rapture -- a. A Modern Day Atlantis -- b. In The End, Our Choices Make Us -- c. Somewhere Beyond the Sea -- d. A Man Chooses, A Slave Obeys -- e. Summary -- 3. BioShock 2: Rapture Was Just the Beginning -- a. The Beast of Ryan Lives -- b. The Devil and the Deep Blue Sea -- c. Here Comes the Bogeyman -- d. For Every Choice, There Is An Echo -- e. Summary -- 4. BioShock Infinite: The New Eden -- a. Bring Us the Girl, And Wipe Away the Debt -- b. A City Lighter than Air -- c. Both Sinner and Saint -- d. A Choice is Better than None -- e. Summary -- 5. There's Always a Lighthouse, a Man, and a City -- a. Level Design -- b. Theme -- c. Immersion -- d. Summary -- 6. Conclusion -- a. Why Does Ludonarrative Synchronicity Matter? -- b. Game Over?
    Contained By: Springer Nature eBook
    Subject: Video games - Design. -
    Online resource: https://doi.org/10.1007/978-3-030-63868-9
    ISBN: 9783030638689
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