Beginning 3D game assets development...
Villanueva, Nova.

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  • Beginning 3D game assets development pipeline = learn to integrate from Maya to Unity /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Beginning 3D game assets development pipeline/ by Nova Villanueva.
    其他題名: learn to integrate from Maya to Unity /
    作者: Villanueva, Nova.
    出版者: Berkeley, CA :Apress : : 2022.,
    面頁冊數: xx, 315 p. :ill., digital ;24 cm.
    內容註: Chapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life.
    Contained By: Springer Nature eBook
    標題: Computer games - Programming. -
    電子資源: https://doi.org/10.1007/978-1-4842-7196-4
    ISBN: 9781484271964
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W9439697 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 V55 2022 一般使用(Normal) 在架 0
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