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Game jams - history, technology, and...
~
Fowler, Allan.
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Game jams - history, technology, and organisation
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game jams - history, technology, and organisation/ edited by Allan Fowler, Foaad Khosmood.
other author:
Fowler, Allan.
Published:
Cham :Springer International Publishing : : 2023.,
Description:
xvii, 122 p. :ill. (chiefly color), digital ;24 cm.
[NT 15003449]:
Chapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams.
Contained By:
Springer Nature eBook
Subject:
Video games - Design. -
Online resource:
https://doi.org/10.1007/978-3-031-15187-3
ISBN:
9783031151873
Game jams - history, technology, and organisation
Game jams - history, technology, and organisation
[electronic resource] /edited by Allan Fowler, Foaad Khosmood. - Cham :Springer International Publishing :2023. - xvii, 122 p. :ill. (chiefly color), digital ;24 cm.
Chapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams.
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
ISBN: 9783031151873
Standard No.: 10.1007/978-3-031-15187-3doiSubjects--Topical Terms:
605183
Video games
--Design.
LC Class. No.: GV1469.3 / .G35 2023
Dewey Class. No.: 794.8
Game jams - history, technology, and organisation
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edited by Allan Fowler, Foaad Khosmood.
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2023.
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Chapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams.
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This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
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Khosmood, Foaad.
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based on 0 review(s)
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Items
1 records • Pages 1 •
1
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Attachments
W9450410
電子資源
11.線上閱覽_V
電子書
EB GV1469.3 .G35 2023
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1 records • Pages 1 •
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