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Business, technological, and social ...
~
Cruz-Cunha, Maria Manuela, (1964-)
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Business, technological, and social dimensions of computer games = multidisciplinary developments /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Business, technological, and social dimensions of computer games/ Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Cristina Almeida Tavares, editors.{me_controlnum}
其他題名:
multidisciplinary developments /
其他作者:
Cruz-Cunha, Maria Manuela,
出版者:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2011.,
面頁冊數:
xxxiii, 564 p. :ill. ;30 cm.
標題:
Video games industry. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-567-4
ISBN:
9781609605681 (ebook)
Business, technological, and social dimensions of computer games = multidisciplinary developments /
Business, technological, and social dimensions of computer games
multidisciplinary developments /[electronic resource] :Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Cristina Almeida Tavares, editors.{me_controlnum} - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2011. - xxxiii, 564 p. :ill. ;30 cm.
Includes bibliographical references.
"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781609605681 (ebook)Subjects--Topical Terms:
1361632
Video games industry.
Subjects--Index Terms:
Artificial intelligence
LC Class. No.: HD9993.E452 / B87 2011e
Dewey Class. No.: 338.4/77978
Business, technological, and social dimensions of computer games = multidisciplinary developments /
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-567-4
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