Game dynamics = best practices in pr...
Korn, Oliver.

Linked to FindBook      Google Book      Amazon      博客來     
  • Game dynamics = best practices in procedural and dynamic game content generation /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Game dynamics/ edited by Oliver Korn, Newton Lee.
    Reminder of title: best practices in procedural and dynamic game content generation /
    other author: Korn, Oliver.
    Published: Cham :Springer International Publishing : : 2017.,
    Description: x, 177 p. :ill., digital ;24 cm.
    [NT 15003449]: Introduction -- A Very Short History of Dynamic and Procedural Content Generation -- Procedural Content Generation in the Game Industry -- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design -- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models -- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes -- FaceMaker: A Procedural Face Generator to Foster Character Design Research -- A Primer on Procedural Character Generation for Games and Real Time Applications -- Procedural Terrain Generation: A Case Study from the Game Industry -- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.
    Contained By: Springer eBooks
    Subject: Video games - Design. -
    Online resource: http://dx.doi.org/10.1007/978-3-319-53088-8
    ISBN: 9783319530888
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login