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Basics of game design
~
Moore, Michael E.
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Basics of game design
Record Type:
Electronic resources : Monograph/item
Title/Author:
Basics of game design/ Michael E. Moore.
Author:
Moore, Michael E.
Published:
Boca Raton :A K Peters/CRC Press, : c2011.,
Description:
1 online resource (xv, 375 p.) :col. ill., col. maps.
Notes:
Includes index.
Subject:
Computer games - Design. -
Online resource:
http://www.crcnetbase.com/isbn/9781568814339
ISBN:
9781439867761 (electronic bk.)
Basics of game design
Moore, Michael E.
Basics of game design
[electronic resource] /Michael E. Moore. - Boca Raton :A K Peters/CRC Press,c2011. - 1 online resource (xv, 375 p.) :col. ill., col. maps.
Includes index.
This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Features include: Covers the mechanics behind creating data-driven games, including role-playing and real-time strategy games; Explains how to design the data sets used to resolve game play; Offers recommendations on developing stories, building maps and levels, and designing the GUI; Provides many real examples and practical details, including screenshots of games.
ISBN: 9781439867761 (electronic bk.)Subjects--Topical Terms:
553058
Computer games
--Design.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: QA76.76.C672 / M6158 2011eb
Dewey Class. No.: 794.8/1536
Basics of game design
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col. ill., col. maps.
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Includes index.
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This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Features include: Covers the mechanics behind creating data-driven games, including role-playing and real-time strategy games; Explains how to design the data sets used to resolve game play; Offers recommendations on developing stories, building maps and levels, and designing the GUI; Provides many real examples and practical details, including screenshots of games.
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Description based on print version record.
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Computer games
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Design.
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Computer games
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Programming.
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http://www.crcnetbase.com/isbn/9781568814339
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W9239598
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11.線上閱覽_V
電子書
EB QA76.76.C672 M6158 2011eb
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