Procedural generation in Godot = lea...
Pitt, Christopher.

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  • Procedural generation in Godot = learn to generate enjoyable content for your games /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Procedural generation in Godot/ by Christopher Pitt.
    Reminder of title: learn to generate enjoyable content for your games /
    Author: Pitt, Christopher.
    Published: Berkeley, CA :Apress : : 2023.,
    Description: xvi, 253 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: Hand crafted vs. Procedural -- Chapter 2: Generating with Nodes -- Chapter 3: Generating with Tiles -- Chapter 4: Recreating Sokoban -- Chapter 5: Designing Levels in Pixel Art -- Chapter 6: Creating a Seeding System -- Chapter 7: Recreating Bouncy Cars -- Chapter 8: Navigating in Generated Levels -- Chapter 9: Randomized Collective Nodes within a Generated Map -- Chapter 10: Recreating Invasion -- Chapter 11: Paths and Path Followers -- Chapter 12: Interaction Systems -- Chapter 13: Recreating This War of Mine.
    Contained By: Springer Nature eBook
    Subject: Level design (Computer science) -
    Online resource: https://doi.org/10.1007/978-1-4842-8795-8
    ISBN: 9781484287958
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W9452739 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 P58 2023 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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