Game user experience and player-cent...
Bostan, Barbaros.

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  • Game user experience and player-centered design
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Game user experience and player-centered design/ edited by Barbaros Bostan.
    其他作者: Bostan, Barbaros.
    出版者: Cham :Springer International Publishing : : 2020.,
    面頁冊數: xi, 496 p. :ill., digital ;24 cm.
    內容註: Section 1: Cognition and Player Psychology -- Chapter 1: ERP Correlates of Working Memory Load in Excessive Video Game Players -- Chapter 2: Integrate: A Digital Game for Testing Conformity in Decision Making -- Chapter 3: Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study -- Chapter 4: 4 Pillars Of Healthy Escapism In Games: Emotion Regulation, Mood Management, Coping And Recovery -- Chapter 5: User Experience and Motivation of Professional Video Game Players: A Case Study of E-sports in Turkey -- Section 2: Modelling and measuring Player Experience -- Chapter 6: Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach -- Chapter 7: Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing -- Chapter 8: The GEM Game Experience Model -- Chapter 9: Driven, Imaginative, and Casual Gameplay Experiences -- Chapter 10: Physiological Measures in Game User Research -- Section 3: Game Design and Player Experience -- Chapter 11: The Ethics of Game Experience -- Chapter 12: Death and Rebirth in Platformer Games -- Chapter 13: Player-Centered Design in Role-Playing Game Branching Dialogue Systems -- Chapter 14: Designing a Cad Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study -- Section 4: Case Studies of Computer Games -- Chapter 15: The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief -- Chapter 16: Empathy and Choice in Story Driven Games: A Case Study of Telltale Games -- Chapter 17: Gender Representation and Diversity in Contemporary Video Games -- Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge -- Chapter 19: Exploring Experiental Spaces in Video Games: Case Studies of Papers Please, Beholder and Mirror's Edge -- Section 5: New Technologies and Player Experience -- Chapter 20: Immersiveness and Usability in VR: A Comparative Study of Monstrum and Fruit Ninja -- Chapter 21: Interactive Storytelling in Extended Reality: Concepts for the Design -- Chapter 22: Using AR Mechanics and Emergent Narratives to Tell Better Stories.
    Contained By: Springer eBooks
    標題: Video games - Design. -
    電子資源: https://doi.org/10.1007/978-3-030-37643-7
    ISBN: 9783030376437
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W9392485 電子資源 11.線上閱覽_V 電子書 EB GV1469.3 .G35 2020 一般使用(Normal) 在架 0
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