Technology education.
Overview
| Works: | 59 works in 0 publications in 0 languages | |
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Titles
Transformational Teaching & Learning Modeled in a Flipped Classroom Environment.
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First Year University Students' Conceptual Understanding of Electric Circuits.
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Healthcare Providers' and Deaf Patients' Perspectives on Video Remote Interpreting: A Mixed Methods Study.
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Improving Inclusive Instruction with Assistive Technology in Ethiopia and Exploring Intervention Replicability.
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Career and Technical Education and Curricular Intensity: Outcomes of Tracking, Dropout, and College.
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What are Best Practices to Teach Orthopedic Psychomotor Skills in an Online Environment?
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The User-Centred Development of Design-It-Yourself Kits: Improving Grade 7-9 Technology Education in Government Schools in Johannesburg.
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Feminist Pedagogy, Action Research, and Social Media: TabloidArtHistory's Influence on Visual Culture Education.
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A Smart Cochlear 3D-Printed Model with Custom Software to Train ENT Surgeons.
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An Adaptive Scaffolding Framework for Self-Regulated Learning in an Open-Ended Learning Environment.
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Examining the Influence of the Instructional Design Strategies of an Entrepreneurship Clinic on the Post-Graduation Outcomes of Its Alumni.
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A Human Factors Approach to Synchronous Online English Language Teaching.
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A Content Analysis of the Role of Instagram as a Learning Environment on Health and Fitness.
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An Examination of Selected Texas Higher Education Institution Environmental Improvement Efforts From the Perspective of Sustainability Managers.
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Preservice Teachers' Readiness to Integrate Technology into Instruction: Reflections from Texas Education Agency's Exit Survey.
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Examining Usability, Accessibility, and Cognitive Load in a Higher Education Website: A Usability Study.
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International College Students' Perceptions of Using ChatGPT in Producing Academic Essays.
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The Development and Evaluation of a Virtual Reality Intervention for Adults with Autism: A Design-Based Research Study.
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Embodied by Design: The Presence of Creativity, Art-Making, and Self in Virtual Reality.
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Making It Your Own: Understanding Teachers' Orientations to Technology in Practice.
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A Study of Middle-School Mathematics Teachers? Colloquial Evaluations of Digital Mathematics Resources: The Measures Used to Evaluate Digital Mathematics Resource Quality and the Influence of a Formal Evaluation Rubric.
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Technology Use and Integration by Six Sheltered-Instruction Trained Teachers.
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Students' Attitudes and Intentions of Using Technology Such as Virtual Reality for Learning About Climate Change and Protecting Endangered Environments.
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Adolescent Adventures in Geology: Impacts of Geoscience-Focused STEM Education Combined with Recreation Activities on Adolescents' Perceived Self-Efficacy.
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Distance Learning during COVID-19: Differences In Environmental Dynamics between Rural and Major Suburban Elementary Schools.
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The Role of Technology in Implementing Formative Assessment Among Language Instructors.
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Impact of User Traversal on Performance of STEM Learners in Immersive Virtual Environments.
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Integrating STEM: A Massive Open Online Course and Teachers' iSTEM Self-Efficacy.
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Experiences of Teacher Educators Utilizing Technology in Teacher Preparation Programs.
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Exploring Project-Based Learning Practices to Foster Students' Motivation: Practices from Dubai - United Arab Emirates.
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Ascending the Pagoda : = A Ground-Up Exploration of the Ancient Construction Methods of Dayanta Using Virtual Reality.
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Design-Based Research for Virtual Learning : = A Holistic Perspective on the Pedagogical and Contextual Factors of Interactive Mobile Technology on English Learners.
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The Effects of E-Books on Young Children's Story Comprehension and Vocabulary Growth.
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The Learning Experiences of Students in a Face-To-Face Learning Environment Compared to an Online Learning Environment.
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The Observed Use of Technology Enabled Active Learning Classrooms and Interactive Learning Strategies in Higher Education : = A Case Study.
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Formative Research on Multimedia Learning Principles in the Instructional Design of Online Courses.
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Putting the Pieces Together : = Using Learning Analytics to Inform Learning Theory, Design, Activities, and Outcomes in Higher Education.
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Developing the Professional Knowledge of Teachers of Technology and Stem in Secondary Schools.
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Applying Learning Theory Principles in the Design of Effective Learning Objects.
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The Effects of Gamified Learning Environment on the Intrinsic Motivation, Psychological Need Satisfaction, and Performance of Online Students.
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Designing Interactive Tools to Support Narrative Authoring for Elementary-School Children Through Digital Enactment.
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A Comparative Study of ESL Student Attitudes Towards Computer Assisted Learning.
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The Impact of Emotional Design on the Effectiveness of Instructional Materials.
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Preservice Secondary Mathematics Teachers' Approaches to Probabilistic and Stochastic Problem Solving using Computer Simulations.
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Using the Integrated Behavior Model to Explore Faculty Perceptions of a Digital Escape Room Used to Influence Behavioral Intentions Toward Developing Accessible Online Course Content.
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Effects of Native-English Computer-Assisted Pronunciation Training in an Online Hybrid Learning Environment.
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Instructional Design as an Occupation: The Lived Experiences of African American Women Accessing that Occupation.
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Improving Student Writing Fluency and Writing Self-Efficacy Through Blogging.
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Across Spaces, Writers, and Modes: Elementary Students' Collaborative and Multimodal Composing With Digital Tools.
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Home Safety and Virtual Technology for Adolescents With Acquired Brain Injury.
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Elementary Preservice Teachers'Competence in Planning and Implementing Empathic Design in Cross-Cultural Stem Education.
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An Implementation Study: The Effect of Digital Games Implementation on Calculus I Learning Performance for College Students.
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Technology Leadership and Teachers' Perceptions of the Principal Technology Leadership Role.
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