Video games - Programming.
Overview
Works: | 22 works in 21 publications in 21 languages |
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Titles
Introduction to Unity ML-Agents = understand the interplay of neural networks and simulation space using the Unity ML-Agents Package /
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(Electronic resources)
Moving from Unity to Godot = an in-depth handbook to Godot for Unity users /
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(Electronic resources)
Game development with GameMaker Studio 2 = make your own games with GameMaker language /
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(Electronic resources)
Advanced unity game development = build professional games with Unity, C#, and Visual studio /
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(Electronic resources)
Exploring game mechanics = principles and techniques to make fun, engaging games /
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(Electronic resources)
Introduction to Java through game development = learn Java programming skills by working with video games /
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(Electronic resources)
Software engineering for games in serious contexts = theories, methods, tools, and experiences /
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(Electronic resources)
Beginner's guide to Unity Shader Graph = create immersive game worlds using Unity's Shader tool /
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(Electronic resources)
Accelerating Unity through automation = power up your Unity workflow by offloading intensive tasks /
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(Electronic resources)
Programming techniques using Python = have fun and play with basic and advanced core Python /
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(Electronic resources)
How to make a game = go from idea to publication avoiding the common pitfalls along the way /
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(Electronic resources)
Roguelike development with JavaScript = build and publish roguelike genre games with JavaScript and Phaser /
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(Electronic resources)
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