Building a 2D game physics engine = ...
Tanaya, Michael.

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  • Building a 2D game physics engine = using HTML5 and JavaScript /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Building a 2D game physics engine/ by Michael Tanaya ... [et al.].
    其他題名: using HTML5 and JavaScript /
    其他作者: Tanaya, Michael.
    出版者: Berkeley, CA :Apress : : 2017.,
    面頁冊數: xviii, 116 p. :ill., digital ;24 cm.
    內容註: 1. Introduction to 2D Game Physics Engine Development -- 2. Implementing the 2D Physics Engine Core -- 3. Incorporating Collision Detection -- 4. Completing the Physics Engine and Rigid Shape Component -- 5. Summarizing the Physics Engine.
    Contained By: Springer eBooks
    標題: Video games - Programming. -
    電子資源: http://dx.doi.org/10.1007/978-1-4842-2583-7
    ISBN: 9781484225837
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