How to make a game = go from idea to...
Fahme, Minhaz-Us-Salakeen.

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  • How to make a game = go from idea to publication avoiding the common pitfalls along the way /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: How to make a game/ by Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan.
    其他題名: go from idea to publication avoiding the common pitfalls along the way /
    作者: Fahme, Minhaz-Us-Salakeen.
    其他作者: Khan, Tanimul Haque.
    出版者: Berkeley, CA :Apress : : 2021.,
    面頁冊數: xx, 278 p. :ill., digital ;24 cm.
    內容註: Chapter 1: Don't -- Chapter 2: The Fault in Our Stars -- Chapter 3: Don't Reinvent the Wheel -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game Design - The Three musketeers! -- Chapter 10: Game Feel and Effects -- Chapter 11: Input Matters -- Chapter 12: Help! -- Chapter 13: Platform Choosing (Pros n Cons) -- Chapter 14: The Great Filter/Fermi Paradox -- Chapter 15: Gameover - The Myth of Sisyphus/Insanity Loop/Core Loop.
    Contained By: Springer Nature eBook
    標題: Video games - Design. -
    電子資源: https://doi.org/10.1007/978-1-4842-6917-6
    ISBN: 9781484269176
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W9402898 電子資源 11.線上閱覽_V 電子書 EB GV1469.3 .F34 2021 一般使用(Normal) 在架 0
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