語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Roguelike development with JavaScrip...
~
Garzia, Andre Alves.
FindBook
Google Book
Amazon
博客來
Roguelike development with JavaScript = build and publish roguelike genre games with JavaScript and Phaser /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Roguelike development with JavaScript/ by Andre Alves Garzia.
其他題名:
build and publish roguelike genre games with JavaScript and Phaser /
作者:
Garzia, Andre Alves.
出版者:
Berkeley, CA :Apress : : 2020.,
面頁冊數:
xx, 322 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Before We Begin -- Chapter 2: Introduction to Phaser -- Chapter 3: Enemies and Permadeath -- Chapter 4: Treasure and Upgrades -- Chapter 5: Character Classes -- Chapter 6: Procedurally Generated Dungeons -- Chapter 7: Procedurally Generated Monsters and Treasure -- Chapter 8: The Power of Storytelling -- Chapter 9: Finished Game -- Chapter 10: Extra Chapter - Monetization.
Contained By:
Springer Nature eBook
標題:
Video games - Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-6059-3
ISBN:
9781484260593
Roguelike development with JavaScript = build and publish roguelike genre games with JavaScript and Phaser /
Garzia, Andre Alves.
Roguelike development with JavaScript
build and publish roguelike genre games with JavaScript and Phaser /[electronic resource] :by Andre Alves Garzia. - Berkeley, CA :Apress :2020. - xx, 322 p. :ill., digital ;24 cm.
Chapter 1: Before We Begin -- Chapter 2: Introduction to Phaser -- Chapter 3: Enemies and Permadeath -- Chapter 4: Treasure and Upgrades -- Chapter 5: Character Classes -- Chapter 6: Procedurally Generated Dungeons -- Chapter 7: Procedurally Generated Monsters and Treasure -- Chapter 8: The Power of Storytelling -- Chapter 9: Finished Game -- Chapter 10: Extra Chapter - Monetization.
In this book, we are going on an adventure together and will build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, we're going to go through all the steps to build a small, fun, playable web roguelite game. The chapters will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game. Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects. You will: Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics.
ISBN: 9781484260593
Standard No.: 10.1007/978-1-4842-6059-3doiSubjects--Topical Terms:
1535402
Video games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.8151
Roguelike development with JavaScript = build and publish roguelike genre games with JavaScript and Phaser /
LDR
:02827nmm a2200325 a 4500
001
2244026
003
DE-He213
005
20210201095814.0
006
m d
007
cr nn 008maaau
008
211207s2020 cau s 0 eng d
020
$a
9781484260593
$q
(electronic bk.)
020
$a
9781484260586
$q
(paper)
024
7
$a
10.1007/978-1-4842-6059-3
$2
doi
035
$a
978-1-4842-6059-3
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.8151
$2
23
090
$a
QA76.76.C672
$b
G245 2020
100
1
$a
Garzia, Andre Alves.
$3
3504549
245
1 0
$a
Roguelike development with JavaScript
$h
[electronic resource] :
$b
build and publish roguelike genre games with JavaScript and Phaser /
$c
by Andre Alves Garzia.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
xx, 322 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Before We Begin -- Chapter 2: Introduction to Phaser -- Chapter 3: Enemies and Permadeath -- Chapter 4: Treasure and Upgrades -- Chapter 5: Character Classes -- Chapter 6: Procedurally Generated Dungeons -- Chapter 7: Procedurally Generated Monsters and Treasure -- Chapter 8: The Power of Storytelling -- Chapter 9: Finished Game -- Chapter 10: Extra Chapter - Monetization.
520
$a
In this book, we are going on an adventure together and will build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, we're going to go through all the steps to build a small, fun, playable web roguelite game. The chapters will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game. Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects. You will: Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics.
650
0
$a
Video games
$x
Programming.
$3
1535402
650
0
$a
JavaScript (Computer program language)
$3
626618
650
1 4
$a
Game Development.
$3
3166400
650
2 4
$a
Web Development.
$3
3134872
650
2 4
$a
Java.
$3
517732
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-6059-3
950
$a
Professional and Applied Computing (SpringerNature-12059)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9405072
電子資源
11.線上閱覽_V
電子書
EB QA76.76.C672
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入