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Beginning Unity Android game develop...
~
Takoordyal, Kishan.
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博客來
Beginning Unity Android game development = from beginner to pro /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Beginning Unity Android game development/ by Kishan Takoordyal.
其他題名:
from beginner to pro /
作者:
Takoordyal, Kishan.
出版者:
Berkeley, CA :Apress : : 2020.,
面頁冊數:
xv, 255 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Programming Concepts -- Chapter 2: Introduction to Unity -- Chapter 3: GameObjects, Prefabs, Materials, and Components -- Chapter 4: User Interface -- Chapter 5: Building our first Android Game - Sphere Shooter -- Chapter 6: Improving the Game - Sphere Shooter.
Contained By:
Springer Nature eBook
標題:
Video games - Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-6002-9
ISBN:
9781484260029
Beginning Unity Android game development = from beginner to pro /
Takoordyal, Kishan.
Beginning Unity Android game development
from beginner to pro /[electronic resource] :by Kishan Takoordyal. - Berkeley, CA :Apress :2020. - xv, 255 p. :ill., digital ;24 cm.
Chapter 1: Programming Concepts -- Chapter 2: Introduction to Unity -- Chapter 3: GameObjects, Prefabs, Materials, and Components -- Chapter 4: User Interface -- Chapter 5: Building our first Android Game - Sphere Shooter -- Chapter 6: Improving the Game - Sphere Shooter.
Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect) You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity's windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms. At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. You will: Explore basic Unity and C# programming concepts and scripting for Android games Navigate around the Unity interface and use its basic tools Make the most of popular components and features of Unity Write an Android game with optimizations.
ISBN: 9781484260029
Standard No.: 10.1007/978-1-4842-6002-9doiSubjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
1535402
Video games
--Programming.
LC Class. No.: QA76.76.C672 / T35 2020
Dewey Class. No.: 794.8151
Beginning Unity Android game development = from beginner to pro /
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