紀錄類型: |
書目-電子資源
: Monograph/item
|
正題名/作者: |
Game programming with Unity and C#/ by Casey Hardman. |
其他題名: |
a complete beginner's guide / |
作者: |
Hardman, Casey. |
出版者: |
Berkeley, CA :Apress : : 2024., |
面頁冊數: |
xxii, 434 p. :ill., digital ;24 cm. |
內容註: |
Part 1: Unity Fundamentals -- Chapter 1: Installation and Setup -- Chapter 2: Unity Basics -- Chapter 3: Manipulating the Scene -- Chapter 4: Parents and their Children -- Chapter 5: Prefabs -- Part 2: Programming Fundamentals -- Chapter 6: Programming Primer -- Chapter 7: Code Blocks and Methods -- Chapter 8: Conditions -- Chapter 9: Working with Objects -- Chapter 10: Working with Scripts -- Chapter 11: Inheritance -- Chapter 12: Debugging -- Part 3: Obstacle Course -- Chapter 13: Obstacle Course Design and Outline -- Chapter 14: Player Movement -- Chapter 15: Death and Respawning -- Chapter 16: Basic Hazards -- Chapter 17: Walls and Goals -- Chapter 18: Patrolling Hazards -- Chapter 19: Wandering Hazards -- Chapter 20: Dashing -- Chapter 21: Designing Levels -- Chapter 22: Menus and UI -- Chapter 23: In-Game Pause Menu -- Chapter 24: Spike Traps -- Chapter 25: Obstacle Course Conclusion -- Part 4: Tower Defense -- Chapter 26: Tower Defense Design and Outline -- Chapter 27: Camera Movement -- Chapter 28: Enemies and Projectiles -- Chapter 29: Towers and Targeting -- Chapter 30: Build Mode UI -- Chapter 31: Building and Selling -- Chapter 32: Play Mode Logic -- Chapter 33: Enemy Logic -- Chapter 34: More Tower Types -- Chapter 35: Tower Defense Conclusion -- Part 5: Physics Playground -- Chapter 36: Physics Playground Design and Outline -- Chapter 37: Mouse-Aimed Camera -- Chapter 38: Advanced 3D Movement -- Chapter 39: Wall Jumping -- Chapter 40: Pulling and Pushing -- Chapter 41: Moving Platforms -- Chapter 42: Joints and Swings -- Chapter 43: Force Fields and Jump Pads -- Chapter 44: Conclusion. |
Contained By: |
Springer Nature eBook |
標題: |
C# (Computer program language) - |
電子資源: |
https://doi.org/10.1007/978-1-4842-9720-9 |
ISBN: |
9781484297209 |