Virtual reality in education.

Overview
Works: 48 works in 12 publications in 12 languages
Titles
How computer games help children learn / by: (Language materials, printed)
Second generation e-learning = serious games / by: (Language materials, printed)
Learner autonomy and CALL environments / by: (Language materials, printed)
How computer games help children learn / by: (Language materials, printed)
How computer games help children learn by: (Language materials, printed)
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Subjects
 
 
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