Handbook of research on teaching wit...
Panconesi, Gianni, (1954-)

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  • Handbook of research on teaching with virtual environments and AI
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Handbook of research on teaching with virtual environments and AI/ Gianni Panconesi, Maria Guida.
    其他作者: Panconesi, Gianni,
    出版者: Hershey, Pennsylvania :IGI Global, : 2021.,
    面頁冊數: 1 online resource (xxxviii, 811 p.) :ill.
    內容註: Section 1. Educational approaches to distance learning. Chapter 1. Pandemic and post-pandemic use of immersive learning technology ; Chapter 2. 3D virtual learning environment for acquisition of cultural competence: experiences of instructional designers ; Chapter 3. Educational practices resulting from digital intelligence ; Chapter 4. Creating virtual learning experiences based on engaging interactions and collaborative work in graduate programs: a cognitive analysis ; Chapter 5. Mentoring teams as a model of supporting distance teaching: the croatian example ; Chapter 6. From traditional to distance learning: chronicle of a switch from physical to virtual - using the game metaphor to understand the process ; Chapter 7. Virtual worlds, learning tools or risk for addiction?: a literature analysis in a psycho-sociological perspective ; Chapter 8. Culturally responsive pedagogy, universal design for learning, ubiquitous learning, and seamless learning: how these paradigms inform the intentional design of learner-centered online learning environments ; Chapter 9. A bioeducational approach to virtual learning environments ; Chapter 10. Journalism and communication at school inorder to form critical citizens ; Chapter 11. Effects of virtual reality learning platforms on usability and presence: immersive vs. non-immersive platform -- Section 2. A multi-modal educational perspective and virtual reality. Chapter 12.Comparing two teacher training courses for 3D game-based learning: feedback from trainee teachers ; Chapter 13. Minecraft our city, an Erasmus project in virtual world: building competences using a virtual world ; Chapter 14. Techland: neweducational paths focused on energy resources and sustainability using virtual worlds ; Chapter 15. The educational value of the escape room in virtual environments ; Chapter 16. Challenges and research in virtual worlds and augmented reality in the educational field ; Chapter 17. Non-verbal communication language in virtual worlds ; Chapter 18. Use of virtual worlds for development of social interaction skills of children with special needs ; Chapter 19. Instructional Design and 3D virtual worlds: a focus on social abilities and autism spectrum disorder ; Chapter 20. Affordances in virtual world learning communities ; Chapter 21. Prosumers building the virtual world: how a proactive use of virtual worlds canbe an effective method for educational purposes ; Chapter 22. Teaching archaeology in VR: an academic perspective -- Section 3. Artificial intelligence and its potential for improvement of society. Chapter 23. Designing intelligent tutoring systems with AI: brain-based principles for learning effectiveness ; Chapter 24. How can education use artificial intelligence?: a brief history of AI, its usages, its successes, and its problems when applied to education. ; Chapter 25. Toward the 4th agenda 2030 goal: AI support to executive functions for inclusions ; Chapter 26. VLE meets VW ; Chapter 27. Artificial intelligence and K-12: how to explain? ; Chapter 28. Computers and artificial intelligence in future education ; Chapter 29. Role of technology in using artificial intelligence to improve educational learning challenges with reference to India.
    標題: Virtual reality in education. -
    電子資源: https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7638-0
    ISBN: 9781799876397
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