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Assessing the effectiveness of virtu...
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Kruk, Mariusz, (1971-)
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Assessing the effectiveness of virtual technologies in foreign and second language instruction
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Assessing the effectiveness of virtual technologies in foreign and second language instruction/ Mariusz Kruk, editor.
其他作者:
Kruk, Mariusz,
出版者:
Hershey, Pennsylvania :IGI Global, : 2018.,
面頁冊數:
1 online resource (xix, 300 p.)
內容註:
Chapter 1. The use of network-based virtual worlds in second language education: a research review -- Chapter 2. Factors affecting learner collaboration in 3D virtual worlds -- Chapter 3. An analysis of negotiation of meaning functions of advanced EFL learners in second life: negotiation of meaning in second life -- Chapter 4. The effects of second life on the motivation of EFL student teachers -- Chapter 5. The effect of second life as a virtual language learning environment on speaking anxiety: second life and anxiety -- Chapter 6. An exploration of using audio recorded speaking tasks with voicethread for l2 oral proficiency development -- Chapter 7. Exploring the effectiveness of online synchronous learning management systems: the case of a masters' level academic writing course -- Chapter 8. Evaluating mobile instant messaging for l2 development: a longitudinal investigation -- Chapter 9. Video game-based l2 learning: virtual worlds as texts, affinity spaces, and semiotic ecologies -- Chapter 10. A framework for engaging language learners in the online constructivist classrooms.
標題:
Language and languages - Study and teaching -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7286-2
ISBN:
9781522572879 (e-book)
Assessing the effectiveness of virtual technologies in foreign and second language instruction
Assessing the effectiveness of virtual technologies in foreign and second language instruction
[electronic resource] /Mariusz Kruk, editor. - Hershey, Pennsylvania :IGI Global,2018. - 1 online resource (xix, 300 p.)
Includes bibliographical references and index.
Chapter 1. The use of network-based virtual worlds in second language education: a research review -- Chapter 2. Factors affecting learner collaboration in 3D virtual worlds -- Chapter 3. An analysis of negotiation of meaning functions of advanced EFL learners in second life: negotiation of meaning in second life -- Chapter 4. The effects of second life on the motivation of EFL student teachers -- Chapter 5. The effect of second life as a virtual language learning environment on speaking anxiety: second life and anxiety -- Chapter 6. An exploration of using audio recorded speaking tasks with voicethread for l2 oral proficiency development -- Chapter 7. Exploring the effectiveness of online synchronous learning management systems: the case of a masters' level academic writing course -- Chapter 8. Evaluating mobile instant messaging for l2 development: a longitudinal investigation -- Chapter 9. Video game-based l2 learning: virtual worlds as texts, affinity spaces, and semiotic ecologies -- Chapter 10. A framework for engaging language learners in the online constructivist classrooms.
Restricted to subscribers or individual electronic text purchasers.
"This book explores how virtual technologies have the potential to engage language learners both within and outside the classroom (or a combination of the two) and to encourage language learning and teaching in the target language there and/or by means of them. It improves the understanding of virtual technologies in foreign/second language teaching and learning"--Provided by publisher.
ISBN: 9781522572879 (e-book)Subjects--Topical Terms:
742580
Language and languages
--Study and teaching
LC Class. No.: P53.285 / .A77 2018e
Dewey Class. No.: 418.0078/5
Assessing the effectiveness of virtual technologies in foreign and second language instruction
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Chapter 1. The use of network-based virtual worlds in second language education: a research review -- Chapter 2. Factors affecting learner collaboration in 3D virtual worlds -- Chapter 3. An analysis of negotiation of meaning functions of advanced EFL learners in second life: negotiation of meaning in second life -- Chapter 4. The effects of second life on the motivation of EFL student teachers -- Chapter 5. The effect of second life as a virtual language learning environment on speaking anxiety: second life and anxiety -- Chapter 6. An exploration of using audio recorded speaking tasks with voicethread for l2 oral proficiency development -- Chapter 7. Exploring the effectiveness of online synchronous learning management systems: the case of a masters' level academic writing course -- Chapter 8. Evaluating mobile instant messaging for l2 development: a longitudinal investigation -- Chapter 9. Video game-based l2 learning: virtual worlds as texts, affinity spaces, and semiotic ecologies -- Chapter 10. A framework for engaging language learners in the online constructivist classrooms.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7286-2
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