語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
When VR serious games meet special n...
~
Cai, Yiyu.
FindBook
Google Book
Amazon
博客來
When VR serious games meet special needs education = research, development and their applications /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
When VR serious games meet special needs education/ edited by Yiyu Cai, Qi Cao.
其他題名:
research, development and their applications /
其他作者:
Cai, Yiyu.
出版者:
Singapore :Springer Singapore : : 2021.,
面頁冊數:
x, 217 p. :ill., digital ;24 cm.
內容註:
Introduction -- Learning Shower Through Serious VR Gaming -- Design & Development of A Virtual Home for Special Needs Children to Learn Life Skill -- Learning Road Crossing by VR Playing -- The Design of Virtual Pink Dolphins -- Serious Game Design on Virtual Dolphin Assisted Learning for Children With ASD -- Serious Game Evaluation -- Game-Assisted Vocational Training for Children With ASD -- Design & Implementation of AR Apps for Game Assisted Learning for Children with ASD -- iPad Application Development to Aid Autistic Children in Emotion Learning -- Customized Courseware Design and Development for Emotional Learning.
Contained By:
Springer Nature eBook
標題:
Virtual reality in education. -
電子資源:
https://doi.org/10.1007/978-981-33-6942-9
ISBN:
9789813369429
When VR serious games meet special needs education = research, development and their applications /
When VR serious games meet special needs education
research, development and their applications /[electronic resource] :edited by Yiyu Cai, Qi Cao. - Singapore :Springer Singapore :2021. - x, 217 p. :ill., digital ;24 cm. - Gaming media and social effects,2197-9685. - Gaming media and social effects..
Introduction -- Learning Shower Through Serious VR Gaming -- Design & Development of A Virtual Home for Special Needs Children to Learn Life Skill -- Learning Road Crossing by VR Playing -- The Design of Virtual Pink Dolphins -- Serious Game Design on Virtual Dolphin Assisted Learning for Children With ASD -- Serious Game Evaluation -- Game-Assisted Vocational Training for Children With ASD -- Design & Implementation of AR Apps for Game Assisted Learning for Children with ASD -- iPad Application Development to Aid Autistic Children in Emotion Learning -- Customized Courseware Design and Development for Emotional Learning.
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
ISBN: 9789813369429
Standard No.: 10.1007/978-981-33-6942-9doiSubjects--Topical Terms:
589736
Virtual reality in education.
LC Class. No.: LB1044.87 / .W446 2021
Dewey Class. No.: 371.33468
When VR serious games meet special needs education = research, development and their applications /
LDR
:02659nmm a2200337 a 4500
001
2240036
003
DE-He213
005
20210729103627.0
006
m d
007
cr nn 008maaau
008
211111s2021 si s 0 eng d
020
$a
9789813369429
$q
(electronic bk.)
020
$a
9789813369412
$q
(paper)
024
7
$a
10.1007/978-981-33-6942-9
$2
doi
035
$a
978-981-33-6942-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1044.87
$b
.W446 2021
072
7
$a
UYQ
$2
bicssc
072
7
$a
TEC009000
$2
bisacsh
072
7
$a
UYQ
$2
thema
082
0 4
$a
371.33468
$2
23
090
$a
LB1044.87
$b
.W567 2021
245
0 0
$a
When VR serious games meet special needs education
$h
[electronic resource] :
$b
research, development and their applications /
$c
edited by Yiyu Cai, Qi Cao.
260
$a
Singapore :
$b
Springer Singapore :
$b
Imprint: Springer,
$c
2021.
300
$a
x, 217 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Gaming media and social effects,
$x
2197-9685
505
0
$a
Introduction -- Learning Shower Through Serious VR Gaming -- Design & Development of A Virtual Home for Special Needs Children to Learn Life Skill -- Learning Road Crossing by VR Playing -- The Design of Virtual Pink Dolphins -- Serious Game Design on Virtual Dolphin Assisted Learning for Children With ASD -- Serious Game Evaluation -- Game-Assisted Vocational Training for Children With ASD -- Design & Implementation of AR Apps for Game Assisted Learning for Children with ASD -- iPad Application Development to Aid Autistic Children in Emotion Learning -- Customized Courseware Design and Development for Emotional Learning.
520
$a
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
650
0
$a
Virtual reality in education.
$3
589736
650
0
$a
Special education
$x
Technological innovations.
$3
2183473
650
1 4
$a
Computational Intelligence.
$3
1001631
650
2 4
$a
Education, general.
$3
2162157
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
700
1
$a
Cai, Yiyu.
$3
2056909
700
1
$a
Cao, Qi.
$3
3494634
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Gaming media and social effects.
$3
2056911
856
4 0
$u
https://doi.org/10.1007/978-981-33-6942-9
950
$a
Intelligent Technologies and Robotics (SpringerNature-42732)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9401921
電子資源
11.線上閱覽_V
電子書
EB LB1044.87 .W446 2021
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入