Education - Effect of technological innovations on.
概要
作品: | 103 作品在 18 項出版品 18 種語言 |
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書目資訊
National educational technology standards for students: = connecting curriculum and technology /
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Affective and emotional aspects of human-computer interaction : = game-based and innovative learning approaches /
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Literacy moves on : = using popular culture, new technologies and critical literacy in the primary classroom /
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Hybrid learning = the perils and promise of blending online and face-to- face instruction in higher education /
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Technologies for enhancing pedagogy, engagement and empowerment in education = creating learning-friendly environments /
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Looking toward the future of technology-enhanced education = ubiquitous learning and the digital native /
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Technologies shaping instruction and distance education = new studies and utilizations /
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Multiliteracies and technology enhanced education = social practice and the global classroom /
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Using social media effectively in the classroom : = blogs, wikis, twitter, and more /
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Teaching naked : = how moving technology out of your college classroom will improve student learning /
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Rhetoric/ composition/play through video games = reshaping theory and practice of writing /
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Engaging the online learner, updated : = activities and resources for creative instruction /
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An analysis of two decades of educational technology publications = who, what and where /
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Technology for early childhood education and socialization = developmental applications and methodologies /
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The Virtues of openness : = education, science, and scholarship in the digital age /
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Scripting computer-supported collaborative learning : = cognitive, computational and educational perspectives /
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Affective and emotional aspects of human-computer interaction = game-based and innovative learning approaches /
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Learning in the global era = international perspectives on globalization and education /
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Building intelligent interactive tutors = student-centered strategies for revolutionizing e-learning /
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Adaptation, resistance, and access to instructional technologies = assessing future trends in education /
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Mobile technologies and handheld devices for ubiquitous learning = research and pedagogy /
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Breakthrough teaching and learning = how educational and assistive technologies are driving innovation /
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Video games and learning : = teaching and participatory culture in the digital age /
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Learning with mobile technologies, handheld devices, and smart phones = innovative methods /
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Instructional technology research, design and development = lessons from the field /
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Child development and the use of technology = perspectives, applications and experiences /
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Child development and the use of technology : = perspectives, applications and experiences /
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Educating young giants : = what kids learn (and don't learn) in China and America /
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The politics of education and technology : = conflicts, controversies, and connections /
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Increasing student engagement and retention in e-learning environments = Web 2.0 and blended learning technologies /
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The new development of technology enhanced learning = concept, research and best practices /
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Technologies for enhancing pedagogy, engagement and empowerment in education = creating learning-friendly environments /
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Reconceptualising learning in the digital age = the [Un]democratising potential of MOOCs /
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Play to learn : = everything you need to know about designing effective learning games /
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Are the new millennium learners making the grade? = technology use and educational performance in PISA.
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Information systems and technologies to support learning = proceedings of EMENA-ISTL 2018 /
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Learning in a digital world = perspective on interactive technologies for formal and informal education /
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4C-ID model and cognitive approaches to instructional design and technology = emerging research and opportunities /
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Theorising and implementing mobile learning = using the iPAC framework to inform research and teaching practice /
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