Popular Culture.
Overview
Works: | 264 works in 264 publications in 264 languages |
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Titles
Social trauma and telecinematic memory = imagining the Turkish nation since the 1980 coup /
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Of cigarettes, high heels, and other interesting things = an introduction to semiotics /
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The road to wicked = the marketing and consumption of Oz from L. Frank Baum to Broadway /
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Detecting the social = order and disorder in post-1970s detective fiction /
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The representation of genocide in graphic novels = considering the role of kitsch /
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Women's manga in Asia and beyond = uniting different cultures and identities /
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Music, nostalgia and memory = historical and psychological perspectives /
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Memory, identity and cognition = explorations in culture and communication /
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In search of Marie-Antoinette in the 1930s = Stefan Zweig, Irving Thalberg, and Norma Shearer /
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The ethics of playing, researching and teaching games in the writing classroom
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(Re-)imagining new media = techno-imaginaries around 2000 and the case of "Piazza virtuale" (1992) /
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Music in the making of modern Japan = essays on reception, transformation and cultural flows /
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Games without frontiers? = socio-historical perspectives at the gaming/gambling intersection /
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From telenovelas to Netflix = transnational, transverse television in Latin America /
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A vindication of the redhead = the typology of red hair throughout the literary and visual arts /
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Science fiction in translation = perspectives on the global theory and practice of translation /
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Rules of the father in the last of us = masculinity among the ruins of neoliberalism /
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Storytelling and collective psychology = ancient wisdom, modern life and the work of Derren Brown /
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The queerness of childhood = essays from the other side of the looking glass /
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Reframing the perpetrator in contemporary comics = on the importance of the strange /
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Indexing 'Chav' on social media = transmodal performances of working-class subcultures /
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Youth and suicide in American cinema = context, causes, and consequences /
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Ninth art = Bande dessinée, books and the gentrification of mass culture, 1964-1975 /
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Business ethics and critical consultant jokes = new research methods to study ethical transgressions /
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Indigenous media and popular culture in the Philippines = representations, voices, and resistance /
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Bad girls and transgressive women in popular television, fiction, and film
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The uses of reason in the evaluation of artworks = commentaries on the Turner Prize /
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Historical theory and methods through popular music, 1970-2000 = "Those are the New Saints" /
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RuPaul's Drag Race and the shifting visibility of drag culture = the boundaries of reality TV /
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Hospitality, rape and consent in vampire popular culture = letting the wrong one in /
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Poison and poisoning in science, fiction and cinema = precarious identities /
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Toxic Geek masculinity in media = sexism, trolling, and identity policing /
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Charles Taylor, Michael Polanyi and the critique of modernity = pluralist and emergentist directions /
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Subverting mainstream narratives in the Reagan era = giving power to the people /
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Cecil B. DeMille, classical Hollywood, and modern American mass culture = 1910-1960 /
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Guido culture and Italian American youth = from Bensonhurst to Jersey Shore /
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Crime, deviance and popular culture = international and multidisciplinary perspectives /
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Celebrity and mediated social connections = fans, friends and followers in the digital age /
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Nineteenth-century serial narrative in transnational perspective, 1830s-1860s = popular culture-serial culture /
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The fascination with violence in contemporary society = when crime is sublime /
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Toxic masculinity, casino capitalism, and America's favorite card game = the poker mindset /
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Italian Goth subculture = kindred creatures and other dark enactments in Milan, 1982-1991 /
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Popular music, technology, and the changing media ecosystem = from cassettes to stream /
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Playful participatory practices = theoretical and methodological reflections /
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Transmediating the Whedonverse(s) = essays on texts, paratexts, and metatexts /
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Personhood in science fiction = religious and philosophical considerations /
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Pedagogical explorations in a posthuman age = essays on designer capitalism, eco-aestheticism, and visual and popular culture as West-East meet /
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British detective fiction 1891-1901 = the successors to Sherlock Holmes /
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Hooligans, ultras, activists = Polish football fandom in sociological perspective /
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Shakespeare's storytelling = an introduction to genre, character, and technique /
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Misogyny, toxic masculinity, and heteronormativity in post-2000 popular music
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Creation, translation, and adaptation in Donald Duck comics = the dream of three lifetimes /
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Investigating Stranger things = upside down in the world of mainstream cult entertainment /
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Nazi and Holocaust representations in Anglo-American popular culture, 1945-2020 = irreverent remembrance /
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Unlocking social theory with popular culture = remixing theoretical influencers /
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Corpora, corpses and corps = a multimodal study of contemporary Canadian TV crime series /
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Militarization and the global rise of paramilitary culture = post-heroic reimaginings of the warrior /
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Documenting trauma in comics = traumatic pasts, embodied histories, and graphic reportage /
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The economic logic of Chinese cultural-creative industries parks = Shenzhen and Guangzhou /
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Tabletop RPG design in theory and practice at the Forge, 2001-2012 = designs and discussions /
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Mass-produced original paintings, the psychology of art, and an everyday aesthetics
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Pop with gods, Shakespeare, and AI = popular film, (musical) theatre, and TV drama /
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Stardom in contemporary Hindi cinema = celebrity and fame in globalized times /
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Cultural memory and popular dance = dancing to remember, dancing to forget /
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Raymond Chandler, romantic ideology, and the cultural politics of chivalry
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Words, music, and the popular = global perspectives on intermedial relations /
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Idology in transcultural perspective = anthropological investigations of popular idolatry /
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Global Arctic = an introduction to the multifaceted dynamics of the Arctic /
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Contemporary Irish popular culture = transnationalism, regionality, and diaspora /
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Women negotiating feminism and science fiction fandom = the case of the "good" fan /
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J. R. R. Tolkien's "The Hobbit" = realizing history through fantasy : a critical companion /
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A new gnosis = comic books, comparative mythology, and depth psychology /
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Outer space and popular culture. = influences and interrelations /. Part 3
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Can science be witty? = science communication between critique and cabaret /
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Big Brother Naija and popular culture in Nigeria = a critique of the country's cultural and economic diplomacy /
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Contemporary European crime fiction = representing history and politics /
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Gender in Japanese popular culture = rethinking masculinities and femininities /
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Group identity fabrication theory = a communication-ecological account with social-theoretical implications /
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Contagion and the vampire = the vampiric body as locus of disease and global epidemics in 21st century /
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Popular journalism in contemporary China = politics, market, culture and technology /
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Technologies of feminist speculative fiction = gender, artificial life, and the politics of reproduction /
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The child in videogames = from the meek, to the mighty, to the monstrous /
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Anglo-american stage and screen drama = the post-democratic world order /
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Performing identity = actor training, self-commodification and celebrity /
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Disability and video games = practices of en-/disabling modes of digital gaming /
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Gothic nostalgia = the uses of toxic memory in 21st Century popular culture /
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Outer space and popular culture = influences and interrelations.. Part 4 /
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