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  • Disability and video games = practices of en-/disabling modes of digital gaming /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Disability and video games/ edited by Markus Spöhrer, Beate Ochsner.
    Reminder of title: practices of en-/disabling modes of digital gaming /
    other author: Spöhrer, Markus.
    Published: Cham :Springer International Publishing : : 2024.,
    Description: xix, 357 p. :ill., digital ;24 cm.
    [NT 15003449]: 1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview._ Part I En-/Disabling Interfaces: History and Present._ 2 Game Interfaces as Disabling Infrastructures -- 3 Who Can Play? Rethinking Video Game Controllers and Accessibility -- 4 A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants -- 5 Playing with the Eyes. A Media History of Eye Tracking -- 6 Interview with Mark Barlet (AbleGamers) -- Part II Problematic Aprioris and Ableist Ideologies: (De) Constructing Dis/Ability -- 7 Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games' Mechanics and Infrastructures -- 8 The Mediality of Dis/Ability: Producing 'Disability' and 'Ability' in the Realm of Digital Games -- 9 Intersections Between Gaming and Dis/Abilities (Roundtable) -- Part III Accessibility: Guidelines, Practice and Legal Issues -- 10 Accessibility by Numbers: A Critical Review of Game Accessibility Guidelines._ 11 Providing Access -- 12 Interview with Sandra Uhling: "Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity"
    Contained By: Springer Nature eBook
    Subject: Video games - Social aspects. -
    Online resource: https://doi.org/10.1007/978-3-031-34374-2
    ISBN: 9783031343742
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