Augmented reality.
Overview
Works: | 69 works in 34 publications in 34 languages |
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Titles
Augmented reality art = from an emerging technology to a novel creative medium /
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(Electronic resources)
Practical augmented reality : = a guide to the technologies, applications, and human factors for AR and VR /
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(Language materials, printed)
Virtual and augmented reality : = concepts, methodologies, tools, and applications /
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(Language materials, printed)
Augmented reality and virtual reality = empowering human, place and business /
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(Electronic resources)
Augmented reality art = from an emerging technology to a novel creative medium /
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(Electronic resources)
Augmented reality and virtual reality = the power of AR and VR for business /
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(Electronic resources)
Serious games for enhancing law enforcement agencies = from virtual reality to augmented reality /
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(Electronic resources)
Recent advances in technologies for inclusive well-being = virtual patients, gamification and simulation /
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(Electronic resources)
Computer vision and augmented reality in iOS = OpenCV and ARKit applications /
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(Electronic resources)
Media innovations AR and VR = success factors for the development of experiences /
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(Electronic resources)
Hands-on augmented reality development with Meta Spark Studio = a beginner's guide /
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(Electronic resources)
Defining and Measuring Learner-Content Interaction in Digitally Augmented Learning Experiences.
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(Electronic resources)
Key Signal Processing Technologies for High-Speed Passive Optical Networks.
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(Electronic resources)
From Industry to Practice : = Can Users Tackle Domain Tasks with Augmented Reality?
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(Electronic resources)
Organizational Changes-Aware Safety-Centered Risk Assessment in Augmented Reality-Equipped Sociotechnical Systems.
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(Electronic resources)
Towards Perceptually Realistic Gaze-Contingent Virtual and Augmented Reality Displays.
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(Electronic resources)
A survey of characteristic engine features for technology-sustained pervasive games
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(Electronic resources)
Augmented reality games.. II,. The gamification of education, medicine and art
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(Electronic resources)
Augmented reality in tourism, museums and heritage = a new technology to inform and entertain /
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(Electronic resources)
New realities in audio = a practical guide for VR, AR, MR and 360 video /
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(Electronic resources)
XR case studies = using augmented reality and virtual reality technology in business /
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(Electronic resources)
Augmented reality in education = a new technology for teaching and learning /
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(Electronic resources)
The Visual Regime of Augmented Reality Art: Space, Body, Technology, and the Real-Virtual Convergence.
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(Electronic resources)
Immersive technology in smart cities = augmented and virtual reality in IoT /
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(Electronic resources)
Virtual and augmented reality (VR/AR) = foundations and methods of extended realities (XR) /
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(Electronic resources)
Augmented reality art = from an emerging technology to a novel creative medium /
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(Electronic resources)
Emerging metaverse XR and video multimedia technologies = modern streaming and multimedia systems and applications /
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(Electronic resources)
Augmented reality and artificial intelligence = the fusion of advanced technologies /
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(Electronic resources)
Creating an Augmented Reality Museum Experience for Cultural Heritage Using a Textile-Based Capacitive Sensor as the Interactive Input.
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(Electronic resources)
Analyzing Transitional Stages During Transfer of Control in an Automated Vehicle.
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(Electronic resources)
Tracking Support for Collaborative Warehousing Using Head-Mounted Augmented Reality.
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(Electronic resources)
The Effect of Augmented Reality on Consumers' Intention to Purchase Make-up Products in Online Retail Environments.
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(Electronic resources)
Non-Orthogonal Multiple Access (NOMA) in Content Centric Mobile Networks.
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(Electronic resources)
Artificial Intelligence Applied to Facial Image Analysis and Feature Measurement.
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(Electronic resources)
Methodological Guidance for Engineering Knowledge Representation Using Semantic Web Technologies.
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(Electronic resources)
Multimodal Object Representation Learning in Haptic, Auditory, and Visual Domains.
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(Electronic resources)
Where Do You Look? Relating Visual Attention to Learning Outcomes and URL Parsing.
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(Electronic resources)
Applications of Augmented and Virtual Reality at Museums and Archaeological Parks to Improve Sustainability.
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(Electronic resources)
Explore the Design and Authoring of Ai-driven Context-aware Augmented Reality Experiences.
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(Electronic resources)
The Use of Alternative Keyboard Structures to Prevent Shoulder Surfing Attacks in Augmented Reality.
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(Electronic resources)
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