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XR-metaverse cases = business applic...
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Jung, Timothy.
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XR-metaverse cases = business application of AR, VR, XR and Metaverse /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
XR-metaverse cases/ edited by Timothy Jung, M. Claudia tom Dieck.
其他題名:
business application of AR, VR, XR and Metaverse /
其他作者:
Jung, Timothy.
出版者:
Cham :Springer International Publishing : : 2023.,
面頁冊數:
xiii, 102 p. :ill., digital ;24 cm.
內容註:
Chapter 1. The Temple of Brunello - Virtual Journeys to Enhance a Unique Product and Its Territory: Brunello Di Montalcino Wine -- Chapter 2. Resuscitation VR: Implementing the Future of Emergency Medicine Training -- Chapter 3. A Bridge Into the Metaverse: XR-supported Bridge Inspections -- Chapter 4. Enabling the Metaverse With the Development of PopupView, an Augmented Reality (AR) Platform -- Chapter 5. An Extended Reality Solution for Mitigating the Video Fatigue of Online Meetings -- Chapter 6. Hello World. Liveness in Virtual Theatre for the Metaverse -- Chapter 7. Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings From Practice -- Chapter 8. Safety is Everything; Design of an AR∙VR Training Simulator for Radiation Emergency Response -- Chapter 9. An Audience With a Hero: a Conversational VR Experience -- Chapter 10. Enhancing Continued Medical Education with Shared Immersive Spaces.
Contained By:
Springer Nature eBook
標題:
Mixed reality. -
電子資源:
https://doi.org/10.1007/978-3-031-30566-5
ISBN:
9783031305665
XR-metaverse cases = business application of AR, VR, XR and Metaverse /
XR-metaverse cases
business application of AR, VR, XR and Metaverse /[electronic resource] :edited by Timothy Jung, M. Claudia tom Dieck. - Cham :Springer International Publishing :2023. - xiii, 102 p. :ill., digital ;24 cm. - Business guides on the go,2731-4766. - Business guides on the go..
Chapter 1. The Temple of Brunello - Virtual Journeys to Enhance a Unique Product and Its Territory: Brunello Di Montalcino Wine -- Chapter 2. Resuscitation VR: Implementing the Future of Emergency Medicine Training -- Chapter 3. A Bridge Into the Metaverse: XR-supported Bridge Inspections -- Chapter 4. Enabling the Metaverse With the Development of PopupView, an Augmented Reality (AR) Platform -- Chapter 5. An Extended Reality Solution for Mitigating the Video Fatigue of Online Meetings -- Chapter 6. Hello World. Liveness in Virtual Theatre for the Metaverse -- Chapter 7. Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings From Practice -- Chapter 8. Safety is Everything; Design of an AR∙VR Training Simulator for Radiation Emergency Response -- Chapter 9. An Audience With a Hero: a Conversational VR Experience -- Chapter 10. Enhancing Continued Medical Education with Shared Immersive Spaces.
This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.
ISBN: 9783031305665
Standard No.: 10.1007/978-3-031-30566-5doiSubjects--Topical Terms:
1532771
Mixed reality.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 006.8
XR-metaverse cases = business application of AR, VR, XR and Metaverse /
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Chapter 1. The Temple of Brunello - Virtual Journeys to Enhance a Unique Product and Its Territory: Brunello Di Montalcino Wine -- Chapter 2. Resuscitation VR: Implementing the Future of Emergency Medicine Training -- Chapter 3. A Bridge Into the Metaverse: XR-supported Bridge Inspections -- Chapter 4. Enabling the Metaverse With the Development of PopupView, an Augmented Reality (AR) Platform -- Chapter 5. An Extended Reality Solution for Mitigating the Video Fatigue of Online Meetings -- Chapter 6. Hello World. Liveness in Virtual Theatre for the Metaverse -- Chapter 7. Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings From Practice -- Chapter 8. Safety is Everything; Design of an AR∙VR Training Simulator for Radiation Emergency Response -- Chapter 9. An Audience With a Hero: a Conversational VR Experience -- Chapter 10. Enhancing Continued Medical Education with Shared Immersive Spaces.
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