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Hands-on augmented reality developme...
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Afshar, Jaleh.
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Hands-on augmented reality development with Meta Spark Studio = a beginner's guide /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Hands-on augmented reality development with Meta Spark Studio/ by Jaleh Afshar.
其他題名:
a beginner's guide /
作者:
Afshar, Jaleh.
出版者:
Berkeley, CA :Apress : : 2023.,
面頁冊數:
1 online resource (xvii, 219 p.) :ill., digital ;24 cm.
內容註:
Chapter 1: Introduction to Augmented Reality -- Chapter 2: Getting Started with Meta Spark Studio -- Chapter 3: Introduction to the Patch Editor -- Chapter 4: Creating Your First Effect -- Chapter 5: Testing Effects -- Chapter 6: Customizing Projects Through Asset Replacement -- Chapter 7: Creating a Target Tracking Effect -- Chapter 8: Creating an Augmented Reality Game -- Chapter 9: Publishing an Effect -- Chapter 10: Conclusion.
Contained By:
Springer Nature eBook
標題:
Augmented reality. -
電子資源:
https://doi.org/10.1007/978-1-4842-9467-3
ISBN:
9781484294673
Hands-on augmented reality development with Meta Spark Studio = a beginner's guide /
Afshar, Jaleh.
Hands-on augmented reality development with Meta Spark Studio
a beginner's guide /[electronic resource] :by Jaleh Afshar. - Berkeley, CA :Apress :2023. - 1 online resource (xvii, 219 p.) :ill., digital ;24 cm.
Chapter 1: Introduction to Augmented Reality -- Chapter 2: Getting Started with Meta Spark Studio -- Chapter 3: Introduction to the Patch Editor -- Chapter 4: Creating Your First Effect -- Chapter 5: Testing Effects -- Chapter 6: Customizing Projects Through Asset Replacement -- Chapter 7: Creating a Target Tracking Effect -- Chapter 8: Creating an Augmented Reality Game -- Chapter 9: Publishing an Effect -- Chapter 10: Conclusion.
ISBN: 9781484294673
Standard No.: 10.1007/978-1-4842-9467-3doiSubjects--Topical Terms:
1620831
Augmented reality.
LC Class. No.: QA76.9.A94
Dewey Class. No.: 006.8
Hands-on augmented reality development with Meta Spark Studio = a beginner's guide /
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Chapter 1: Introduction to Augmented Reality -- Chapter 2: Getting Started with Meta Spark Studio -- Chapter 3: Introduction to the Patch Editor -- Chapter 4: Creating Your First Effect -- Chapter 5: Testing Effects -- Chapter 6: Customizing Projects Through Asset Replacement -- Chapter 7: Creating a Target Tracking Effect -- Chapter 8: Creating an Augmented Reality Game -- Chapter 9: Publishing an Effect -- Chapter 10: Conclusion.
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