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Art and culture in the multiverse of...
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Hutson, James.
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Art and culture in the multiverse of metaverses = immersion, presence, and interactivity in the digital age /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Art and culture in the multiverse of metaverses/ by James Hutson.
其他題名:
immersion, presence, and interactivity in the digital age /
作者:
Hutson, James.
出版者:
Cham :Springer Nature Switzerland : : 2024.,
面頁冊數:
xxv, 195 p. :ill. (chiefly col.), digital ;24 cm.
內容註:
Part 1: Location and immersion -- Introduction -- Microcosm of history: Everywhere. Everything. Everyone -- Part 2: Place and presence -- Art in the age of virtual reproduction -- Digital cultural heritage preservation -- Part 3: Identity and interactivity -- Embodiment in avatars and technoculture -- From simulacra to reanimation: Resurrecting the (un)dead -- Conclusion.
Contained By:
Springer Nature eBook
標題:
Metaverse. -
電子資源:
https://doi.org/10.1007/978-3-031-66320-8
ISBN:
9783031663208
Art and culture in the multiverse of metaverses = immersion, presence, and interactivity in the digital age /
Hutson, James.
Art and culture in the multiverse of metaverses
immersion, presence, and interactivity in the digital age /[electronic resource] :by James Hutson. - Cham :Springer Nature Switzerland :2024. - xxv, 195 p. :ill. (chiefly col.), digital ;24 cm. - Springer series on cultural computing,2195-9064. - Springer series on cultural computing..
Part 1: Location and immersion -- Introduction -- Microcosm of history: Everywhere. Everything. Everyone -- Part 2: Place and presence -- Art in the age of virtual reproduction -- Digital cultural heritage preservation -- Part 3: Identity and interactivity -- Embodiment in avatars and technoculture -- From simulacra to reanimation: Resurrecting the (un)dead -- Conclusion.
Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts. Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration.
ISBN: 9783031663208
Standard No.: 10.1007/978-3-031-66320-8doiSubjects--Topical Terms:
3627392
Metaverse.
LC Class. No.: TK5105.8864
Dewey Class. No.: 006.8
Art and culture in the multiverse of metaverses = immersion, presence, and interactivity in the digital age /
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