Computer animation.
概要
作品: | 252 作品在 17 項出版品 17 種語言 |
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書目資訊
Motion design : = moving graphics for television, music video, cinema, and digital interfaces /
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Visuelle Kreativitat : = Kreativitatstechniken fur neue Bildwelten in Werbung, 3-D-Animation & Computer-Games /
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Principles of three-dimensional computer animation : = modeling, rendering, and animating with 3D computer graphics /
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Flash XML applications : = use AS2 and AS3 to create photo galleries, menus, and databases /
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Flash MX application & interface design : = data delivery, navigation, and fun in Flash MX, XML, and PHP /
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Digital animation bible = creating professional animation with 3ds max, Light Wave, and Maya /
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Character modeling with Maya and ZBrush = professional polygonal modeling techniques /
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Hands-on guide to creating Flash advertising = from concept to tracking--microsites, video ads, and more /
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After effects and Cinema 4D lite = 3D motion graphics and visual effects using CINEWARE /
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ArtFutura 2003 : = pintura estirada #2 : la palabra pintada = stretched paint #2 : the painted word.
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3ds Max modeling for games = insider's guide to game character, vehicle, and environment modeling /
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Deconstructing the Elements with 3ds max = create natural fire, earth, air and water without plug-ins /
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Flash XML applications = use AS2 and AS3 to create photo galleries, menus, and databases /
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Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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Real-world Flash game development = how to follow best practices and keep your sanity /
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The essential guide to Flash games = building interactive entertainment with ActionScript 3.0 /
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Beginning Adobe Animate CC = learn to efficiently create and deploy animated and interactive content /
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Digital mayhem 3D landscape techniques = where inspiration, techniques and digital art meet /
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Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
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Learning from animations in science education = innovating in semiotic and educational research /
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Beginning 3D game assets development pipeline = learn to integrate from Maya to Unity /
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Beginning VFX with Autodesk Maya = create industry-standard visual effects from scratch /
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Complete Maya programming.. Volume II,. An in-depth guide to 3D fundamentals, geometry, and modeling /
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3d modeling and animation = synthesis and analysis techniques for the human body /
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Artificial animals for computer animation = biomechanics, locomotion, perception, and behavior /
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3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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