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Game art complete = all-in-one : lea...
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Gahan, Andrew.
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Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Game art complete/ edited by Andrew Gahan.
其他題名:
all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
其他作者:
Gahan, Andrew.
出版者:
Amsterdam ;Elsevier/Focal Press, : c2009.,
面頁冊數:
xi, 611 p. :ill. (chiefly col.) ;25 cm.
附註:
Includes index.
內容註:
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and ZbrushAnatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and ZbrushOverview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character RiggingCreating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character.
標題:
Computer animation. -
電子資源:
http://www.sciencedirect.com/science/book/9780240811475An electronic book accessible through the World Wide Web; click for information
電子資源:
http://www.loc.gov/catdir/toc/fy0904/2008036474.html
ISBN:
024081147X
Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
Game art complete
all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /[electronic resource] :edited by Andrew Gahan. - Amsterdam ;Elsevier/Focal Press,c2009. - xi, 611 p. :ill. (chiefly col.) ;25 cm.
Includes index.
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and ZbrushAnatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and ZbrushOverview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character RiggingCreating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character.
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush. --Easy to follow steps with theory, explanations, and exercises. --"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 024081147X
Source: 159680:159859Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
553066
Computer animation.
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: QA76.76.C672 / G36 2009
Dewey Class. No.: 794.8/1536
Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and ZbrushAnatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and ZbrushOverview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character RiggingCreating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character.
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