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Immersive 3D design visualization = ...
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Kumar, Abhishek.
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Immersive 3D design visualization = with Autodesk Maya and Unreal Engine 4 /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Immersive 3D design visualization/ by Abhishek Kumar.
其他題名:
with Autodesk Maya and Unreal Engine 4 /
作者:
Kumar, Abhishek.
出版者:
Berkeley, CA :Apress : : 2021.,
面頁冊數:
xiii, 301 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Design for Creative and Immersive Technology -- Chapter 2: Tools for Architectural Visualization -- Chapter 3: 3D Design with Autodesk Maya -- Chapter 4: Interactive Visualization with UE4 -- Chapter 5: Creating Virtual Worlds -- Chapter 6: Creating UVs -- Chapter 7: Lightmap Analysis and Correction -- Chapter 8: PBR Integrated Texturing -- Chapter 9: Material Design and Integration -- Chapter 10: Real-Time/Emissive Materials -- Chapter 11: Importing Design Assets in VR Engine -- Chapter 12: Unreal Engine 4 for Level Design -- Chapter 13: Design Visualization Capstone Project: Testing and Fixing Errors -- Chapter 14: Design Visualization Capstone Project: Aesthetic Development -- Chapter 15: Immersive Design Portfolio.
Contained By:
Springer Nature eBook
標題:
Computer games - Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-6597-0
ISBN:
9781484265970
Immersive 3D design visualization = with Autodesk Maya and Unreal Engine 4 /
Kumar, Abhishek.
Immersive 3D design visualization
with Autodesk Maya and Unreal Engine 4 /[electronic resource] :by Abhishek Kumar. - Berkeley, CA :Apress :2021. - xiii, 301 p. :ill., digital ;24 cm.
Chapter 1: Design for Creative and Immersive Technology -- Chapter 2: Tools for Architectural Visualization -- Chapter 3: 3D Design with Autodesk Maya -- Chapter 4: Interactive Visualization with UE4 -- Chapter 5: Creating Virtual Worlds -- Chapter 6: Creating UVs -- Chapter 7: Lightmap Analysis and Correction -- Chapter 8: PBR Integrated Texturing -- Chapter 9: Material Design and Integration -- Chapter 10: Real-Time/Emissive Materials -- Chapter 11: Importing Design Assets in VR Engine -- Chapter 12: Unreal Engine 4 for Level Design -- Chapter 13: Design Visualization Capstone Project: Testing and Fixing Errors -- Chapter 14: Design Visualization Capstone Project: Aesthetic Development -- Chapter 15: Immersive Design Portfolio.
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. You will: Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio.
ISBN: 9781484265970
Standard No.: 10.1007/978-1-4842-6597-0doiSubjects--Uniform Titles:
Maya (Computer file)
Subjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / K86 2021
Dewey Class. No.: 794.815
Immersive 3D design visualization = with Autodesk Maya and Unreal Engine 4 /
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