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Artificial intelligence for games /
~
Millington, Ian.
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Artificial intelligence for games /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Artificial intelligence for games // Ian Millington.
Author:
Millington, Ian.
Published:
San Francisco, CA :Morgan Kaufmann Publishers, : c2006.,
Description:
xxxv, 856 p. :ill. ;25 cm. +1 CD-ROM (4 3/4 in.) in pocket.
Notes:
Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.
[NT 15003449]:
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
Subject:
Computer games - Programming. -
Online resource:
www.ai4g.com
Online resource:
http://www.loc.gov/catdir/enhancements/fy0702/2006299120-d.html
ISBN:
9780124977822 (acid-free paper) :
Artificial intelligence for games /
Millington, Ian.
Artificial intelligence for games /
Ian Millington. - San Francisco, CA :Morgan Kaufmann Publishers,c2006. - xxxv, 856 p. :ill. ;25 cm. +1 CD-ROM (4 3/4 in.) in pocket. - Morgan Kaufmann series in interactive 3D technology. - Morgan Kaufmann series in interactive 3D technology..
Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.
Includes bibliographical references (p. 829-833) and index.
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
ISBN: 9780124977822 (acid-free paper) :US79.95
LCCN: 2006299120Subjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / M549 2006
Dewey Class. No.: 794.8/1526
Artificial intelligence for games /
LDR
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9780123736611 (CD-ROM)
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Millington, Ian.
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Artificial intelligence for games /
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Ian Millington.
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San Francisco, CA :
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c2006.
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Morgan Kaufmann Publishers,
300
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xxxv, 856 p. :
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ill. ;
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25 cm. +
$e
1 CD-ROM (4 3/4 in.) in pocket.
490
1
$a
Morgan Kaufmann series in interactive 3D technology
500
$a
Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.
504
$a
Includes bibliographical references (p. 829-833) and index.
505
0
$a
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
530
$a
Complete source code library available at www.ai4g.com website.
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Computer games
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Programming.
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553052
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0
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Computer animation.
$3
553066
650
0
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Artificial intelligence.
$3
516317
830
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Morgan Kaufmann series in interactive 3D technology.
$3
940936
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www.ai4g.com
856
4 2
$3
Publisher description
$u
http://www.loc.gov/catdir/enhancements/fy0702/2006299120-d.html
based on 0 review(s)
Location:
ALL
六樓西文書區HC-Z(6F Western Language Books)
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
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No. of reservations
Opac note
Attachments
W0063708
六樓西文書區HC-Z(6F Western Language Books)
01.外借(書)_YB
一般圖書
QA76.76.C672 M549 2006
一般使用(Normal)
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0
1CD-R90
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1 records • Pages 1 •
1
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