語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
FindBook
Google Book
Amazon
博客來
Real-world Flash game development = how to follow best practices and keep your sanity /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Real-world Flash game development/ Chris Griffith.
其他題名:
how to follow best practices and keep your sanity /
作者:
Griffith, Christopher,
出版者:
Burlington, MA :Focal Press, : c2010.,
面頁冊數:
1 online resource (xii, 317 p., [20] p.) :ill. (some col.)
附註:
Description based on print version record.
標題:
Computer animation. -
電子資源:
http://www.netlibrary.com/urlapi.asp?action=summary&v=1&bookid=298156
電子資源:
http://www.sciencedirect.com/science/book/9780240811789An electronic book accessible through the World Wide Web; click for information
電子資源:
http://public.eblib.com/EBLPublic/PublicView.do?ptiID=472900Click here to view book
ISBN:
0080952135 (electronic bk.)
Real-world Flash game development = how to follow best practices and keep your sanity /
Griffith, Christopher,1979-
Real-world Flash game development
how to follow best practices and keep your sanity /[electronic resource] :Chris Griffith. - Burlington, MA :Focal Press,c2010. - 1 online resource (xii, 317 p., [20] p.) :ill. (some col.)
Description based on print version record.
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C?and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development. *Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. & nbsp; * Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games. *Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.
ISBN: 0080952135 (electronic bk.)Subjects--Uniform Titles:
Flash (Computer file)
Subjects--Topical Terms:
553066
Computer animation.
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: QA76.76.C672 / G774 2010eb
Dewey Class. No.: 794.8/1526
Real-world Flash game development = how to follow best practices and keep your sanity /
LDR
:03113cam 2200337 a 45
001
893312
003
OCoLC
005
20101126
006
m d
007
cr cnu---unuuu
008
101126s2010 maua s 001 0 eng d
019
$a
466659537
020
$a
0080952135 (electronic bk.)
020
$a
9780080952130 (electronic bk.)
035
$a
(OCoLC)500570940
$z
(OCoLC)466659537
035
$a
ocn500570940
040
$a
OPELS
$b
eng
$c
OPELS
$d
N
$t
$d
YDXCP
$d
OCLCQ
$d
EBLCP
049
$a
TEFA
050
4
$a
QA76.76.C672
$b
G774 2010eb
082
0 4
$a
794.8/1526
$2
22
100
1
$a
Griffith, Christopher,
$d
1979-
$3
1068793
245
1 0
$a
Real-world Flash game development
$h
[electronic resource] :
$b
how to follow best practices and keep your sanity /
$c
Chris Griffith.
260
$a
Burlington, MA :
$c
c2010.
$b
Focal Press,
300
$a
1 online resource (xii, 317 p., [20] p.) :
$b
ill. (some col.)
500
$a
Description based on print version record.
500
$a
Includes index.
520
$a
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C?and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development. *Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. & nbsp; * Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games. *Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.
630
0 0
$a
Flash (Computer file)
$3
570229
650
0
$a
Computer animation.
$3
553066
650
0
$a
Computer games
$x
Programming.
$3
553052
650
4
$a
Flash (Computer file) Computer games --Programming. Computer animation.
$3
1068794
655
7
$a
Electronic books.
$2
lcsh
$3
542853
856
4 0
$3
NetLibrary
$u
http://www.netlibrary.com/urlapi.asp?action=summary&v=1&bookid=298156
856
4 0
$3
ScienceDirect
$u
http://www.sciencedirect.com/science/book/9780240811789
$z
An electronic book accessible through the World Wide Web; click for information
856
4 0
$z
Click here to view book
$u
http://public.eblib.com/EBLPublic/PublicView.do?ptiID=472900
938
$a
EBL - Ebook Library
$b
EBLB
$n
EBL472900
938
$a
YBP Library Services
$b
YANK
$n
3111582
994
$a
C0
$b
TEF
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9085393
電子資源
11.線上閱覽_V
電子書
EB W9085393
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入