Collison detection in interactive 3D...
Bergen, Gino Johannes Apolonia van den, (1969-{me_controlnum})

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  • Collison detection in interactive 3D environments
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Collison detection in interactive 3D environments/ Gino van den Bergen.
    作者: Bergen, Gino Johannes Apolonia van den,
    出版者: Amsterdam ;Elsevier/Morgan Kaufman, : c2004.,
    面頁冊數: 1 online resource (xx, 278 p.) :ill.
    內容註: Introduction: Describes the problem domain, historical background, and book organization. Concepts: Defines the mathematical and algorithmic concepts that are relevant in the context of collision detection. Basic primitives: Describes intersection tests for combinations of primitives, such as spheres, boxes, line segments, triangles, and general polygons. Convex Objects: Discusses methods for performing proximity queries on convex objects. The main part of this chapter is dedicated to the Gilbert-Johnson-Keerthi (GJK) algorithm. Spatial Data Structures: Discusses a number of spatial data structures that are used for quick rejection of non-intersecting pairs of primitives. Design of SOLID: An in-depth discussion of the architecture of the SOLID collision detection library. Conclusion: New trends and interesting areas for future exploration.
    標題: Computer animation. -
    電子資源: http://www.sciencedirect.com/science/book/9781558608016
    ISBN: 9781558608016
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W9135089 電子資源 11.線上閱覽_V 電子書 EB TR897.7 .B482 2004 一般使用(Normal) 在架 0
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