Simulation games in education.
Overview
Works: | 28 works in 10 publications in 10 languages |
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Titles
Higher education in virtual worlds : = teaching and learning in Second Life /
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(Language materials, printed)
The effective use of role-play = a handbook for teachers and trainers
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(Language materials, printed)
Digital simulations for improving education : = learning through artificial teaching environments /
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(Language materials, printed)
The effective use of role-play : = practical techniques for improving learning /
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(Language materials, printed)
Handbook of research on improving learning and motivation through educational games = multidisciplinary approaches /
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(Electronic resources)
Simulation and gaming for mathematical education = epistemology and teaching strategies /
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(Electronic resources)
Developments in current game-based learning design and deployment /
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(Language materials, printed)
Increasing student engagement and retention using immersive interfaces = virtual worlds, gaming, and simulation /
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(Electronic resources)
Design, utilization, and analysis of simulations and game-based educational worlds
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(Electronic resources)
New pedagogical approaches in game enhanced learning = curriculum integration /
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(Electronic resources)
Cases on the assessment of scenario and game-based virtual worlds in higher education /
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(Electronic resources)
Games-to-teach or games-to-learn = unlocking the power of digital game-based learning through performance /
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(Electronic resources)
Gamification-based e-learning strategies for computer programming education
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(Electronic resources)
Authentic virtual world education = facilitating cultural engagement and creativity /
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(Electronic resources)
Problem-based learning = a didactic strategy in the teaching of system simulation /
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(Electronic resources)
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