Women and gaming = the Sims and 21st...
Gee, James Paul.

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  • Women and gaming = the Sims and 21st centurylearning /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Women and gaming/ James Paul Gee and Elisabeth R. Hayes.
    Reminder of title: the Sims and 21st centurylearning /
    Author: Gee, James Paul.
    other author: Hayes, Elisabeth.
    Published: New York :Palgrave Macmillan, : 2010.,
    Description: 207 p. :ill.
    [NT 15003449]: Introduction : gaming goes beyond gaming -- Video games and twenty-first-century skills : whythe sudden worldwide interest in video games and learning? -- The Nickel and dimed challenge : designing new forms of socially conscious play -- A young girl becomes a designer and goes global : succeeding at twenty-first-century skills but not at school -- How passion grows : a retired shut-in goesfrom making a purple potty to gaining millions of fans -- Passionate affinity groups : a new form of community that works to make people smarter -- A young girl and her vampire stories : how a teenager competes with a best-selling author -- From The Sims to Second Life : a young woman transforms her real life -- What does it all mean? : what women and The Sims have to teach us about what education and learning will look like in the twenty-first-century.
    Subject: Simulation games in education. -
    Online resource: http://link.springer.com/10.1057/9780230106734access to fulltext (Palgrave)
    ISBN: 0230106730
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