Shared virtual environments.
Overview
Works: | 19 works in 3 publications in 3 languages |
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Titles
The entrepreneur's guide to Second life : = making money in the metaverse /
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(Language materials, printed)
The Second Life grid : = the official guide to communication, collaboration, and community engagement /
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(Language materials, printed)
Higher education in virtual worlds : = teaching and learning in Second Life /
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(Language materials, printed)
Interdisciplinary advancements in gaming, simulations and virtual environments = emerging trends /
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(Electronic resources)
Authentic virtual world education = facilitating cultural engagement and creativity /
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(Electronic resources)
Researching virtual play experiences = visual methods in education research /
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(Electronic resources)
Immersive technology and experiences = implications for business and society /
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(Electronic resources)
Creating your world : = the official guide to advanced content creation for Second life /
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(Language materials, printed)
The decentring of the traditional university : = the future of (self) education in virtually figured worlds /
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(Language materials, printed)
Serious games and virtual worlds in education, professional development, and healthcare
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(Electronic resources)
Multi-user virtual environments for the classroom = practical approaches to teaching in virtual worlds /
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(Electronic resources)
Utilizing virtual and personal learning environments for optimal learning
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(Electronic resources)
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