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書目資訊
主題
Video games - Psychological aspects.
概要
作品:
30 作品在 10 項出版品 10 種語言
書目資訊
Half-real : = video games between real rules and fictional worlds /
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(書目-語言資料,印刷品)
Handbook of children and the media /
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(書目-語言資料,印刷品)
What video games have to teach us about learning and literacy /
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Gaming lives in the twenty-first century = literate connections /
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(書目-電子資源)
Ethics and game design = teaching values through play /
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(書目-語言資料,印刷品)
Narrative pleasures in young adult novels, films, and video games
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Does playing video games make players more violent?
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(書目-電子資源)
How video games impact players : = the pitfalls and benefits of a gaming society /
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(書目-語言資料,印刷品)
Play reality : = how videogames are changing everything /
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Video games and well-being = press start /
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(書目-電子資源)
What video games have to teach us about learning and literacy /
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(書目-語言資料,印刷品)
Gaming lives in the twenty-first century : = literate connections /
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(書目-語言資料,印刷品)
Why video games are good for your soul : = pleasure and learning /
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(書目-語言資料,印刷品)
Playing video games : = motives, responses, and consequences /
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(書目-語言資料,印刷品)
Learning in real and virtual worlds : = commercial video games as educational tools /
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Video game play and consciousness /
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Video games and social competence /
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Playing computer games : = somatic experience and experience of the somatic /
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(書目-語言資料,印刷品)
Gamer psychology and behavior
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(書目-電子資源)
Posttraumatic stress disorder, trauma, and history in Metal Gear Solid V
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Serious games in physical rehabilitation = from theory to practice /
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Video games and creativity /
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(書目-電子資源)
The gamer's brain = how neuroscience and UX can impact video game design /
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(書目-電子資源)
Rules of the father in the last of us = masculinity among the ruins of neoliberalism /
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(書目-電子資源)
Gaming and cognition = theories and practice from the learning sciences /
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(書目-電子資源)
Glued to games = how video games draw us in and hold us spellbound /
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(書目-語言資料,印刷品)
Good video games + good learning : = collected essays on video games, learning, and literacy /
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(書目-語言資料,印刷品)
更多
較少的
主題
Video games- Rules.
Video games- Psychological aspects.
Video games- Moral and ethical aspects.
Video games- Design.
Rhetoric and psychology.
Fine Arts.
Youth Culture.
Media and Communication.
Literature and Technology/Media.
Rehabilitation Medicine.
Physiotherapy.
Occupational Therapy.
Computer games- Programming.
Media and Gender.
Games Studies.
Cognitive learning.
Literature.
Social skills.
Cultural and Media Studies.
Psychiatry.
Technology and Digital Education.
Developmental Psychology.
Television and children- United States.
Young adult fiction- History and criticism.
Narration (Rhetoric)
Discourse analysis, Narrative.
User Interfaces and Human Computer Interaction.
Psychology, general.
Metal Gear Solid V: The Phantom Pain (Game)
Medicine & Public Health.
Creative ability.
Clinical psychology.
Educational technology.
Mass media and children- United States.
Video games and children.
Computer games- Social aspects.
Video games- Study and teaching.
Social psychology.
Game Development.
Visual literacy.
Video games- Social aspects.
Human-computer interaction.
Violence in video games.
Development Theory.
Popular Culture.
Digital/New Media.
Last of us (Computer file)
Computer games- Psychological aspects.
Learning, Psychology of.
Video games- Philosophy.
Motion pictures- Psychological aspects.
Media literacy.
Video gamers- Psychology.
Computer Science.
Cultural Theory.
Post-traumatic stress disorder.
Culture and Technology.
Video games- Therapeutic use.
Neurosciences.
Digital media.
Learning- Social aspects.
Psychology, Applied.
Applied Psychology.
Masculinity in mass media.
Gender identity in mass media.
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