語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Video games and well-being = press ...
~
Kowert, Rachel.
FindBook
Google Book
Amazon
博客來
Video games and well-being = press start /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Video games and well-being/ edited by Rachel Kowert.
其他題名:
press start /
其他作者:
Kowert, Rachel.
出版者:
Cham :Springer International Publishing : : 2020.,
面頁冊數:
xvii, 166 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Clinical psychology. -
電子資源:
https://doi.org/10.1007/978-3-030-32770-5
ISBN:
9783030327705
Video games and well-being = press start /
Video games and well-being
press start /[electronic resource] :edited by Rachel Kowert. - Cham :Springer International Publishing :2020. - xvii, 166 p. :ill., digital ;24 cm. - Palgrave studies in cyberpsychology. - Palgrave studies in cyberpsychology..
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
ISBN: 9783030327705
Standard No.: 10.1007/978-3-030-32770-5doiSubjects--Topical Terms:
524863
Clinical psychology.
LC Class. No.: RC466.8 / .V53 2020
Dewey Class. No.: 616.89
National Library of Medicine Call No.: BF 636
Video games and well-being = press start /
LDR
:02032nmm a2200337 a 4500
001
2257725
003
DE-He213
005
20200630031622.0
006
m d
007
cr nn 008maaau
008
220420s2020 sz s 0 eng d
020
$a
9783030327705
$q
(electronic bk.)
020
$a
9783030327699
$q
(paper)
024
7
$a
10.1007/978-3-030-32770-5
$2
doi
035
$a
978-3-030-32770-5
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
RC466.8
$b
.V53 2020
060
4
$a
BF 636
072
7
$a
MMJ
$2
bicssc
072
7
$a
PSY007000
$2
bisacsh
072
7
$a
MKM
$2
thema
082
0 4
$a
616.89
$2
23
090
$a
RC466.8
$b
.V652 2020
245
0 0
$a
Video games and well-being
$h
[electronic resource] :
$b
press start /
$c
edited by Rachel Kowert.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Pivot,
$c
2020.
300
$a
xvii, 166 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Palgrave studies in cyberpsychology
520
$a
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
650
0
$a
Clinical psychology.
$3
524863
650
0
$a
Computer games
$x
Programming.
$3
553052
650
0
$a
Digital media.
$3
571141
650
0
$a
Educational technology.
$3
517670
650
0
$a
Psychiatry.
$3
517037
650
0
$a
Psychology, Applied.
$3
517225
650
0
$a
Video games
$x
Psychological aspects.
$3
590676
650
2 4
$a
Applied Psychology.
$3
3222200
650
2 4
$a
Digital/New Media.
$3
3206146
650
2 4
$a
Game Development.
$3
3166400
650
2 4
$a
Technology and Digital Education.
$3
2181140
700
1
$a
Kowert, Rachel.
$3
2150709
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Palgrave studies in cyberpsychology.
$3
2209690
856
4 0
$u
https://doi.org/10.1007/978-3-030-32770-5
950
$a
Behavioral Science and Psychology (SpringerNature-41168)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9413354
電子資源
11.線上閱覽_V
電子書
EB RC466.8 .V53 2020
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入