Education, Higher - Computer-assisted instruction.
Overview
Works: | 96 works in 15 publications in 15 languages |
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Titles
Internet based learning : = an introduction and framework for higher education and business /
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MOOniversity : = a student's guide to online learning environments /
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Student engagement in campus-based and online education : = university connections /
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Challenging e-learning in the university = a literacies perspective /
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Changing cultures in higher education = moving ahead to future learning /
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Technology integration in higher education = social and organizational aspects /
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(Electronic resources)
ICTs for modern educational and instructional advancement = new approaches to teaching /
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(Electronic resources)
Blended learning in higher education = framework, principles, and guidelines /
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Informed design of educational technologies in higher education = enhanced learning and teaching /
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Learning in real time : = synchronous teaching and learning online /
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Creating a sense of presence in online teaching : = how to "be there" for distance learners /
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Multicultural awareness and technology in higher education = global perspectives /
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To MOOC or not to MOOC = how can online learning help to build the future of higher education? /
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Advanced web applications and progressing e-learning 2.0 technologies in higher education
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Gamification strategies for retention, motivation, and engagement in higher education : = emerging research and opportunities
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Delivering e-learning for information services in higher education /
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E-learning and disability in higher education : = accessibility research and practice /
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The handbook of blended learning : = global perspectives, local designs /
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Blended learning in higher education : = framework, principles, and guidelines /
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Distance learning and university effectiveness = changing education paradigms for online learning /
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Challenging e-learning in the university : = a literacies perspective /
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Teaching the net generation : = reflections on the practice of blended learning in first-year post-secondary education /
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.edu : = technology and learning environments in higher education /
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Changing cultures in higher education : = moving ahead to future learning /
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(Language materials, printed)
Virtualization of universities = digital media and the organization of higher education institutions /
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(Electronic resources)
E-learning 2.0 technologies and web applications in higher education /
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Redesigning courses for online delivery = design, interaction, media & evaluation /
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Disruptive technology enhanced learning = the use and misuse of digital technologies in higher education /
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An education in Facebook? = higher education and the world's largest social network /
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Authentic virtual world education = facilitating cultural engagement and creativity /
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The digital turn in higher education = international perspectives on learning and teaching in a changing world /
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Gaming innovations in higher education = emerging research and opportunities /
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E-learning and disability in higher education = accessibility research and practice /
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Educational technology and resources for synchronous learning in higher education
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Learning with technologies and technologies in learning = experience, trends and challenges in higher education /
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Developing online teaching in higher education = global perspectives on continuing professional learning and development /
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Handbook of research on blended learning pedagogies and professional development in higher education
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Adapting to online and blended learning in higher education = supporting the retention and success of the expanded and diversified intake /
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Personalized and inclusive engagement for the design, delivery, and evaluation of university eLearning = the P-I-E model /
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Critical design and effective tools for e-learning in higher education = theory into practice /
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Teaching and learning the arts in higher education with technology = vignettes from practice /
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Lessons from the pandemic = trauma-informed approaches to college, crisis, change /
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Course management systems for learning = beyond accidental pedagogy /
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Higher education in virtual worlds : = teaching and learning in Second Life /
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Learning with digital games = a practical guide to engaging students in higher education /
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Advancing higher education with mobile learning technologies : = cases, trends, and inquiry-based methods /
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Handbook of research on innovative pedagogies and technologies for online learning in higher education
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