User-centered system design.
Overview
Works: | 60 works in 39 publications in 39 languages |
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Titles
Adoption-centric usability engineering = systematic deployment, assessment and improvement of usability methods in software engineering /
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Configuring user-designer relations = interdisciplinary perspectives /
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Mobile technology for children : = designing for interaction and learning /
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Supporting people with dementia using pervasive health technologies
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Library technology and user services = planning, integration, and usability engineering /
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Observing the user experience = a practitioner's guide to user research /
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Foundations for designing user-centered systems = what system designers need to know about people /
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Disentangling participation = power and decision-making in participatory design /
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Design issues for service delivery platforms = incorporate user experience : a grounded theory study of individual user needs /
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Human-experiential design of presence in everyday blended reality = living in the here and now /
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Community informatics design applied to digital social systems = communicational foundations, theories and methodologies /
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Modeling human-system interaction = philosophical and methodological considerations, with examples /
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What do design reviewers really do? Understanding roles played by design reviewers in daily practice
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UX for developers = how to integrate user-centered design principles into your day-to-day development work /
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Practical user research = everything you need to know to integrate user research to your product development /
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Revolutionizing workshops = supporting participants' creativity with persuasive technology /
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Universal, intuitive, and permanent pictograms = a human-centered design process grounded in embodied cognition, semiotics, and visual perception /
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Usability in government systems DUP_1 = user experience design for citizens and public servants /
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Mobile technology for children DUP_1 = designing for interaction and learning /
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Innovative solutions = what designers need to know for today's emerging markets /
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Actionable gamification : = beyond points, badges, and leaderboards /
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Conceptual design for interactive systems = designing forperformance and user experience /
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Mindful design = how and why to make design decisions for the good of those using your product /
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UX for XR = user experience design and strategies for immersive technologies /
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Handbook of research on user experience in Web 2.0 technologies and its impact on universities and businesses
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Designing human-centric AI experiences = applied UX design for artificial intelligence /
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A guide to UX design and development = developer's journey through the UX process /
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