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Human-experiential design of presenc...
~
Waterworth, John.
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Human-experiential design of presence in everyday blended reality = living in the here and now /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Human-experiential design of presence in everyday blended reality/ by John Waterworth, Kei Hoshi.
Reminder of title:
living in the here and now /
Author:
Waterworth, John.
other author:
Hoshi, Kei.
Published:
Cham :Springer International Publishing : : 2016.,
Description:
xi, 105 p. :ill., digital ;24 cm.
[NT 15003449]:
Part I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design -- Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III - Blending Reality -- Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index.
Contained By:
Springer eBooks
Subject:
Human-computer interaction. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-30334-5
ISBN:
9783319303345
Human-experiential design of presence in everyday blended reality = living in the here and now /
Waterworth, John.
Human-experiential design of presence in everyday blended reality
living in the here and now /[electronic resource] :by John Waterworth, Kei Hoshi. - Cham :Springer International Publishing :2016. - xi, 105 p. :ill., digital ;24 cm. - Human-computer interaction series,1571-5035. - Human-computer interaction series..
Part I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design -- Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III - Blending Reality -- Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index.
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
ISBN: 9783319303345
Standard No.: 10.1007/978-3-319-30334-5doiSubjects--Topical Terms:
560071
Human-computer interaction.
LC Class. No.: QA76.9.H89
Dewey Class. No.: 004.019
Human-experiential design of presence in everyday blended reality = living in the here and now /
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Part I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design -- Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III - Blending Reality -- Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index.
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This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
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Computer Science (Springer-11645)
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11.線上閱覽_V
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EB QA76.9.H89 W333 2016
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