Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Actionable gamification : = beyond p...
~
Chou, Yu-Kai, (1986-)
Linked to FindBook
Google Book
Amazon
博客來
Actionable gamification : = beyond points, badges, and leaderboards /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Actionable gamification :/ Yu-kai Chou.
Reminder of title:
beyond points, badges, and leaderboards /
Author:
Chou, Yu-Kai,
Published:
Fermont, USA :Octalysis Media, : 2016.,
Description:
499 p. :ill. ;23 cm.
Subject:
Gamification. -
ISBN:
9781511744041
Actionable gamification : = beyond points, badges, and leaderboards /
Chou, Yu-Kai,1986-
Actionable gamification :
beyond points, badges, and leaderboards /Yu-kai Chou. - Fermont, USA :Octalysis Media,2016. - 499 p. :ill. ;23 cm.
Includes bibliographical references.
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
ISBN: 9781511744041US28.00Subjects--Topical Terms:
3197776
Gamification.
LC Class. No.: HD58.7 / .C4597 2016
Dewey Class. No.: 005.3
Actionable gamification : = beyond points, badges, and leaderboards /
LDR
:00851cam a2200157 a 4500
001
2033051
008
161019s2016 xxua b 000 0 eng
020
$a
9781511744041
$q
(pbk.) :
$c
US28.00
020
$a
1511744049
$q
(pbk.)
040
$a
AU@
$b
eng
050
# 4
$a
HD58.7
$b
.C4597 2016
082
0 4
$a
005.3
$2
23
100
1
$a
Chou, Yu-Kai,
$d
1986-
$3
3197775
245
1 0
$a
Actionable gamification :
$b
beyond points, badges, and leaderboards /
$c
Yu-kai Chou.
260
#
$a
Fermont, USA :
$b
Octalysis Media,
$c
2016.
300
$a
499 p. :
$b
ill. ;
$c
23 cm.
504
$a
Includes bibliographical references.
520
#
$a
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
650
# 0
$a
Gamification.
$3
3197776
650
# 0
$a
Design
$x
Human factors.
$3
620578
650
# 0
$a
Human engineering.
$3
522813
650
# 0
$a
Motivation (Psychology).
$3
606518
650
# 0
$a
Design
$x
Psychological aspects.
$3
851939
650
# 0
$a
Design
$x
Social aspects.
$3
589365
650
# 0
$a
Design
$x
Philosophy.
$3
856500
650
# 0
$a
User-centered system design.
$3
898884
650
# 0
$a
Electronic games
$x
Design.
$3
2145960
based on 0 review(s)
ISSUES
壽豐校區(SF Campus)
-
last issue:
1 (2017/06/02)
Details
Location:
ALL
六樓西文書區HC-Z(6F Western Language Books)
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W0199159
六樓西文書區HC-Z(6F Western Language Books)
01.外借(書)_YB
一般圖書
HD58.7 C4597 2016
一般使用(Normal)
On shelf
0
105年度教育部圖書儀器及設備改善計畫購置
Reserve
1 records • Pages 1 •
1
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login