Games.
Overview
Works: | 81 works in 4 publications in 4 languages |
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Titles
The great games book : = over 30 popular games to make and play from around the world /
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(Language materials, printed)
Beaucoup bandanas: = 50 plus creative ways to use bandanas as an experiential tool in the classroom, in the gym or at camp /
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(Language materials, printed)
50 ways to use your noodle : = loads of land games with foam noodle toys /
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(Language materials, printed)
50 more ways to use your noodle : = loads of land and water games with foam noodle toys /
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(Language materials, printed)
101 games and activities for children with autism, Asperger's, and sensory processing disorders /
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(Language materials, printed)
An Agent Learning Dialogue Policies for Sensing, Perceiving and Learning Through Multi-Modal Communication.
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(Electronic resources)
Teaching children to love : = 80 games & fun activities for raising balanced children in unbalanced times /
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(Language materials, printed)
Physical activities for improving children's learning and behavior : = a guide to sensory motor development /
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(Language materials, printed)
Taking the initiative : = activities to enhance effectiveness and promote fun /
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(Language materials, printed)
Boredom busters : = themed special events to dazzle and delight your group /
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(Language materials, printed)
Games for change : = group activities with creative spiritual concepts on the side /
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(Language materials, printed)
A kid's guide to Native American history : = more than 50 activities /
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(Language materials, printed)
Games without frontiers? = socio-historical perspectives at the gaming/gambling intersection /
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(Electronic resources)
Falling between Worlds: The Comings and Goings of a Virtual Itinerant Wayfarer in a Creative Community.
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(Electronic resources)
The Preservation of Malaysian Traditional Sport and Games Through Design.
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(Electronic resources)
The Impact of Metacognitive Strategy Training in a Game-Based Learning Environment for Fifth-Grade Science.
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(Electronic resources)
Language Learning Using Models of Intentionality in Repeated Games With Cheap Talk.
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(Electronic resources)
Optimal Transport in Mechanism Design, Differential Games, and Ensemble Control.
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(Electronic resources)
Promoting Sustainable Mobility Through Behavioral Change : = An Online Public Good Experiment Using a Junior High School Student Sample.
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(Electronic resources)
The Use of Quizlet in Teaching Vocabulary to 9th Grade EFL Students = = 9. Sinif Ingilizceyi Yabanci Dil Olarak Ogrenen Ogrencilere Kelime Ogretiminde Quizlet Uygulamasi.
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(Electronic resources)
Using Formal Epistemology to Model Epistemic Injustice Against Neurodivergent People.
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(Electronic resources)
Sharing nature with children : = a parents' and teachers' nature-awareness guidebook /
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(Language materials, printed)
Fundamentals of recreation programming for campgrounds and RV parks /
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(Language materials, printed)
Special events and festivals : = how to plan, organize, and implement /
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(Language materials, printed)
Active start for healthy kids : = activities, exercises, and nutritional tips /
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(Language materials, printed)
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