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Games without frontiers? = socio-his...
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Wardle, Heather.
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Games without frontiers? = socio-historical perspectives at the gaming/gambling intersection /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Games without frontiers?/ by Heather Wardle.
其他題名:
socio-historical perspectives at the gaming/gambling intersection /
作者:
Wardle, Heather.
出版者:
Cham :Springer International Publishing : : 2021.,
面頁冊數:
xiii, 111 p. :ill., digital ;24 cm.
內容註:
Chapter 1. Introduction -- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling -- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies -- Chapter 4. Challenging "Play" -- Chapter 5. Concluding Remarks.
Contained By:
Springer Nature eBook
標題:
Gambling. -
電子資源:
https://doi.org/10.1007/978-3-030-74910-1
ISBN:
9783030749101
Games without frontiers? = socio-historical perspectives at the gaming/gambling intersection /
Wardle, Heather.
Games without frontiers?
socio-historical perspectives at the gaming/gambling intersection /[electronic resource] :by Heather Wardle. - Cham :Springer International Publishing :2021. - xiii, 111 p. :ill., digital ;24 cm. - Leisure studies in a global era. - Leisure studies in a global era..
Chapter 1. Introduction -- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling -- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies -- Chapter 4. Challenging "Play" -- Chapter 5. Concluding Remarks.
Open access.
This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks "does this matter?" Looking at how "loot boxes" became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade - and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.
ISBN: 9783030749101
Standard No.: 10.1007/978-3-030-74910-1doiSubjects--Topical Terms:
663711
Gambling.
LC Class. No.: GN454.6 / .W37 2021
Dewey Class. No.: 306.482
Games without frontiers? = socio-historical perspectives at the gaming/gambling intersection /
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Chapter 1. Introduction -- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling -- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies -- Chapter 4. Challenging "Play" -- Chapter 5. Concluding Remarks.
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This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks "does this matter?" Looking at how "loot boxes" became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade - and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.
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