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Tracks in Snow: A Digital Play About Judaism and Home.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Tracks in Snow: A Digital Play About Judaism and Home./
Author:
Junius, Nick.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
Description:
53 p.
Notes:
Source: Masters Abstracts International, Volume: 83-02.
Contained By:
Masters Abstracts International83-02.
Subject:
Theater. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28546243
ISBN:
9798538100989
Tracks in Snow: A Digital Play About Judaism and Home.
Junius, Nick.
Tracks in Snow: A Digital Play About Judaism and Home.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 53 p.
Source: Masters Abstracts International, Volume: 83-02.
Thesis (M.F.A.)--University of California, Santa Cruz, 2021.
This item must not be sold to any third party vendors.
The game making up this thesis, Tracks in Snow, and by extension the underlying technology of Puppitor, began with a simple premise: what if instead of players choosing what they wanted to say they instead were mainly focused on how they were saying it? This approach has been heavily inspired by the work on theater productions, particularly when production started, seeing the actors and directors take the words I'd written in quite different directions than what I'd had initially envisioned. Also let's face it, we call a play a play. Why not try to make the playing of a play the basis for digital character interaction? After all, it's been working for humans for several thousand years. To reach these ends I built a computational caricature of theatrical acting practices, including Stanislavsky's Method, Anne Bogart and Tina Landau's Viewpoints, and Zeami's Treatises on Noh drama as a way to shift players away from controlling the structure of a narrative and towards control over the details. Tracks in Snow is built in Ren'Py to wrap this novel interaction style in a more familiar format. The game's story focuses on one character's crisis of faith and another's longing for a home that only really exists in the past. My hope is that the interface I have created gets players to focus more on role-playing characters than trying to optimize their responses.
ISBN: 9798538100989Subjects--Topical Terms:
522973
Theater.
Subjects--Index Terms:
Computational caricature
Tracks in Snow: A Digital Play About Judaism and Home.
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Advisor: Swensen, Elizabeth.
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The game making up this thesis, Tracks in Snow, and by extension the underlying technology of Puppitor, began with a simple premise: what if instead of players choosing what they wanted to say they instead were mainly focused on how they were saying it? This approach has been heavily inspired by the work on theater productions, particularly when production started, seeing the actors and directors take the words I'd written in quite different directions than what I'd had initially envisioned. Also let's face it, we call a play a play. Why not try to make the playing of a play the basis for digital character interaction? After all, it's been working for humans for several thousand years. To reach these ends I built a computational caricature of theatrical acting practices, including Stanislavsky's Method, Anne Bogart and Tina Landau's Viewpoints, and Zeami's Treatises on Noh drama as a way to shift players away from controlling the structure of a narrative and towards control over the details. Tracks in Snow is built in Ren'Py to wrap this novel interaction style in a more familiar format. The game's story focuses on one character's crisis of faith and another's longing for a home that only really exists in the past. My hope is that the interface I have created gets players to focus more on role-playing characters than trying to optimize their responses.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28546243
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