Games.
概要
| 作品: | 89 作品在 4 項出版品 4 種語言 | |
|---|---|---|
書目資訊
The great games book : = over 30 popular games to make and play from around the world /
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An Agent Learning Dialogue Policies for Sensing, Perceiving and Learning Through Multi-Modal Communication.
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Falling between Worlds: The Comings and Goings of a Virtual Itinerant Wayfarer in a Creative Community.
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Gamification of a Virtual Lab Training: Effects of Providing Visual Motivational Feedback.
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Operationalizing Language for Machine Learning: Supervision, Interpretation, and Communication.
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Sharing nature with children : = a parents' and teachers' nature-awareness guidebook /
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Beaucoup bandanas: = 50 plus creative ways to use bandanas as an experiential tool in the classroom, in the gym or at camp /
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50 more ways to use your noodle : = loads of land and water games with foam noodle toys /
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Games for change : = group activities with creative spiritual concepts on the side /
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101 games and activities for children with autism, Asperger's, and sensory processing disorders /
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Games without frontiers? = socio-historical perspectives at the gaming/gambling intersection /
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The Impact of Metacognitive Strategy Training in a Game-Based Learning Environment for Fifth-Grade Science.
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Design and Implementation of Game-Based Cognitive Screening Instruments for Older Adults.
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The Determinants for Continuance Intention in Mobile Fitness Apps Adopting a Gamification Approach.
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Can Gamification Increase Work Motivation? Considering the Job Characteristics Model and Employee Attitudes Towards Games.
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Physical activities for improving children's learning and behavior : = a guide to sensory motor development /
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Multimodal Learning Analytics and Predictive Student Modeling for Game-Based Learning.
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