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Playable Case Study Content Management System.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Playable Case Study Content Management System./
作者:
Cross, Mitchell Stevenson.
面頁冊數:
1 online resource (57 pages)
附註:
Source: Masters Abstracts International, Volume: 84-03.
Contained By:
Masters Abstracts International84-03.
標題:
Usability. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29282727click for full text (PQDT)
ISBN:
9798845436061
Playable Case Study Content Management System.
Cross, Mitchell Stevenson.
Playable Case Study Content Management System.
- 1 online resource (57 pages)
Source: Masters Abstracts International, Volume: 84-03.
Thesis (M.Sc.)--Brigham Young University, 2022.
Includes bibliographical references
Educational simulations can help mitigate the natural gap between traditional education styles and the current professional world. Researchers at BYU have developed an educational simulation solution called Playable Case Studies (PCSs). PCSs are simulations that expose the user to real world scenarios and problems within a pre-built environment. With rising demand and use of these educational simulations, there is a need for easy and inexpensive ways to develop these simulations or Playable Case Studies (PCSs). We propose a content management system (CMS) that is tied to a system that utilizes dynamic modules that make up these simulations. We present a basic design and identify core functionality of the system. We include our results from utilizing this system and what future developments can enable the goal of easy and inexpensive development of PCSs.In this study, we identify the design features needed for an easy to use, efficient content management system for educational playable case studies. We began by identifying both pain points in our old system and the features that would address these issues. We then designed and built a new system that included these features. In the testing of this new system, we primarily looked at the ease of building a new PCS with minimal technical knowledge. Although this project was a success overall, there are still points of failure due to the direct manipulation of JSON by content creators (who were not all developers), among other minor issues that need correcting. Overall, we found that our design was effective in providing an efficient platform for creating and maintaining PCSs.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798845436061Subjects--Topical Terms:
3681540
Usability.
Index Terms--Genre/Form:
542853
Electronic books.
Playable Case Study Content Management System.
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Educational simulations can help mitigate the natural gap between traditional education styles and the current professional world. Researchers at BYU have developed an educational simulation solution called Playable Case Studies (PCSs). PCSs are simulations that expose the user to real world scenarios and problems within a pre-built environment. With rising demand and use of these educational simulations, there is a need for easy and inexpensive ways to develop these simulations or Playable Case Studies (PCSs). We propose a content management system (CMS) that is tied to a system that utilizes dynamic modules that make up these simulations. We present a basic design and identify core functionality of the system. We include our results from utilizing this system and what future developments can enable the goal of easy and inexpensive development of PCSs.In this study, we identify the design features needed for an easy to use, efficient content management system for educational playable case studies. We began by identifying both pain points in our old system and the features that would address these issues. We then designed and built a new system that included these features. In the testing of this new system, we primarily looked at the ease of building a new PCS with minimal technical knowledge. Although this project was a success overall, there are still points of failure due to the direct manipulation of JSON by content creators (who were not all developers), among other minor issues that need correcting. Overall, we found that our design was effective in providing an efficient platform for creating and maintaining PCSs.
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