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A Multiple Case Study of High School Perspectives Making Music With Code in Sonic Pi.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
A Multiple Case Study of High School Perspectives Making Music With Code in Sonic Pi./
作者:
Stottlemyer, Nathaniel.
面頁冊數:
1 online resource (297 pages)
附註:
Source: Dissertations Abstracts International, Volume: 85-02, Section: B.
Contained By:
Dissertations Abstracts International85-02B.
標題:
Music education. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30637238click for full text (PQDT)
ISBN:
9798380141543
A Multiple Case Study of High School Perspectives Making Music With Code in Sonic Pi.
Stottlemyer, Nathaniel.
A Multiple Case Study of High School Perspectives Making Music With Code in Sonic Pi.
- 1 online resource (297 pages)
Source: Dissertations Abstracts International, Volume: 85-02, Section: B.
Thesis (D.M.A.)--Boston University, 2023.
Includes bibliographical references
The purpose of this study was to investigate perceptions of high school students who made music with code in Sonic Pi. This qualitative multiple case study focused on individuals in an extracurricular club at a public charter high school who volunteered to participate on-site and remotely asynchronously via Canvas learning management system. This study was guided by five research questions, including: (1) What musical ideas, if any, do participants report learning or demonstrate through making music with code in Sonic Pi? (2) How does making music with code impact participants' perceptions of their music making? (3) How does making music with code impact participants' perceptions of their ability to learn to make music? (4) How does making music with code impact participants' interest in music courses? (5) How does making music with code impact participants' interest in computer science courses? Participants completed research study materials, including a series of tutorials for Sonic Pi. Data included answers to questionnaires and surveys, multimedia artifacts including the source code and exported audio of participants' music making, and interviews of participants that were codified and analyzed in two cycles, utilizing descriptive coding, values coding, and longitudinal coding. Participants' code and multimedia artifacts revealed a close alignment to the four properties of sound, including: pitch, duration, intensity/amplitude, and timbre. Participants' artifacts revealed themes and demonstrated ideas extending beyond the four properties, including: form, non-traditional music notation, and randomization. Participants all agreed their coded artifacts are music. Additionally, participants' varied responses about musicianship and composers suggests that making music is something anyone can engage in, regardless of how one identifies themself. All participants agreed that Sonic Pi is a useful tool for learning and understanding musical concepts and that Western staff notation is not required knowledge for making music. Participants' interests in music or computer science courses were impacted by their prior experiences in music and/or coding. This study concludes with a discussion of themes based on the findings.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798380141543Subjects--Topical Terms:
3168367
Music education.
Subjects--Index Terms:
Sonic PiIndex Terms--Genre/Form:
542853
Electronic books.
A Multiple Case Study of High School Perspectives Making Music With Code in Sonic Pi.
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Advisor: O'Leary, Jared D.
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The purpose of this study was to investigate perceptions of high school students who made music with code in Sonic Pi. This qualitative multiple case study focused on individuals in an extracurricular club at a public charter high school who volunteered to participate on-site and remotely asynchronously via Canvas learning management system. This study was guided by five research questions, including: (1) What musical ideas, if any, do participants report learning or demonstrate through making music with code in Sonic Pi? (2) How does making music with code impact participants' perceptions of their music making? (3) How does making music with code impact participants' perceptions of their ability to learn to make music? (4) How does making music with code impact participants' interest in music courses? (5) How does making music with code impact participants' interest in computer science courses? Participants completed research study materials, including a series of tutorials for Sonic Pi. Data included answers to questionnaires and surveys, multimedia artifacts including the source code and exported audio of participants' music making, and interviews of participants that were codified and analyzed in two cycles, utilizing descriptive coding, values coding, and longitudinal coding. Participants' code and multimedia artifacts revealed a close alignment to the four properties of sound, including: pitch, duration, intensity/amplitude, and timbre. Participants' artifacts revealed themes and demonstrated ideas extending beyond the four properties, including: form, non-traditional music notation, and randomization. Participants all agreed their coded artifacts are music. Additionally, participants' varied responses about musicianship and composers suggests that making music is something anyone can engage in, regardless of how one identifies themself. All participants agreed that Sonic Pi is a useful tool for learning and understanding musical concepts and that Western staff notation is not required knowledge for making music. Participants' interests in music or computer science courses were impacted by their prior experiences in music and/or coding. This study concludes with a discussion of themes based on the findings.
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